Designer Nishikado drew inspiration from games such as Breakout and Gun Fight and science fiction stories such as The War of the Worlds, Space Battleship Yamato, and Star Wars. To complete it, he designed custom hardware and development tools.
Remember this old classic? Space Invaders is one of the most addicting games that was ever made. The idea is very simplistic. You are a space ship who must destroy the invading enemy space ships as they descend upon your little 8-bit world. Use the [SPACE] bar to fire your gun at them and blow each ship to pieces. Be careful though, because these ships fire back and as you deplete their numbers, the space invaders get faster and faster until the last remaining ship appears to move at near warp speed. To ensure you stay alive as long as possible, hide behind the green walls and develop and a run-and-gun mentality. Try to blast out whole rows of space invaders at once as it makes it easier to shoot into a crowd rather than pinpoint each individual ship.
Four decades ago, Tomohiro Nishikado created the title that became shorthand for video games themselves. He recalls how he wanted to tap into players’ competitive instincts.
Designer Nishikado drew inspiration from games such as Breakout and Gun Fight and science fiction stories such as The War of the Worlds, Space Battleship Yamato, and Star Wars. To complete it, he designed custom hardware and development tools.
Remember this old classic? Space Invaders is one of the most addicting games that was ever made. The idea is very simplistic. You are a space ship who must destroy the invading enemy space ships as they descend upon your little 8-bit world. Use the [SPACE] bar to fire your gun at them and blow each ship to pieces. Be careful though, because these ships fire back and as you deplete their numbers, the space invaders get faster and faster until the last remaining ship appears to move at near warp speed. To ensure you stay alive as long as possible, hide behind the green walls and develop and a run-and-gun mentality. Try to blast out whole rows of space invaders at once as it makes it easier to shoot into a crowd rather than pinpoint each individual ship.
Four decades ago, Tomohiro Nishikado created the title that became shorthand for video games themselves. He recalls how he wanted to tap into players’ competitive instincts.