-
Geist: The Sin-Eaters
Geist: The Sin-Eaters is a tabletop roleplaying game and setting for White Wolf Game Studio's World of Darkness line released in August 2009. "Geist", in this context, refers to a spirit bound to a once-dead human, resulting in a Sin-Eater.
https://en.wikipedia.org/wiki/Geist:_The_Sin-Eaters
-
Hunter: The Vigil
Hunter: The Vigil is a game line from White Wolf, announced on January 2, 2008, and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced. It is the sixth game line to be part of the World of Darkness and the spiritual successor of Hunter: The Reckoning from the old World of Darkness setting. Like Promethean: The Created and Changeling: The Lost, Hunter: The Vigil is a limited game line, consisting of a core setting book and several supplements. A board game is also planned.
https://en.wikipedia.org/wiki/Hunter:_The_Vigil
-
Changeling: The Lost
Changeling: The Lost is the fifth supplementary role-playing game line published by White Wolf, Inc. It uses the Storytelling System for rules and is set in the new World of Darkness setting. Changeling is the second limited game published by White Wolf after Promethean: The Created, but in April 2008 it was announced that because of the success of the line it would be an extended limited series not limited to 5 books. Since then, three full hard-cover books were published: Equinox Road, Dancers in the Dusk, and Swords at Dawn. A PDF only book, Goblin Market, was also created.
https://en.wikipedia.org/wiki/Changeling:_The_Lost
-
Promethean: The Created
Promethean: The Created is a role-playing game published by White Wolf, set in the new World of Darkness.
https://en.wikipedia.org/wiki/Promethean:_The_Created
-
Mage: The Awakening
Mage: The Awakening is a role-playing game developed by White Wolf, Inc. and based in their World of Darkness setting. The characters portrayed in this game are individuals able to bend or break the commonly accepted rules of reality to perform subtle or outlandish acts of magic. These characters are broadly referred to as "mages". Mage: The Awakening is loosely based on a prior White Wolf product, Mage: The Ascension, which had similar game mechanics, though the terminology differs.
https://en.wikipedia.org/wiki/Mage:_The_Awakening
-
Werewolf: The Forsaken
Werewolf: The Forsaken is a role-playing game set in the new World of Darkness created by White Wolf Game Studio. It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the new World of Darkness.
https://en.wikipedia.org/wiki/Werewolf:_The_Forsaken
-
Vampire: The Requiem
Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. It was first released in August 2004, together with a new core rule book for the World of Darkness. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game in its construction, including some of the clans and their powers. The game's title is a metaphor for the way vampires within the game view their (un)life. In the first edition, it required the World of Darkness corebook for use.
https://en.wikipedia.org/wiki/Vampire:_The_Requiem
-
World of Darkness
World of Darkness is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of role-playing games in the second and third settings. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf Gaming Studio, which Rein-Hagen helped to found. The first two World of Darkness settings have been used for several horror–themed role-playing games that make use of White Wolf's storyteller/storytelling system, as well as Mind's Eye Theatre, a live action roleplaying game based on the core games. The third, Monte Cook's World of Darkness, created by Monte Cook based on the first two World of Darkness settings, includes only a single product.
https://en.wikipedia.org/wiki/World_of_Darkness#New_World_of_Darkness_.28nWoD.29
-
Orpheus (role-playing game)
Orpheus is a role playing game by White Wolf Game Studio, set in a microcosm of the World of Darkness. Unlike the other World of Darkness game lines, Orpheus has a specifically planned metaplot and a set number of books that were published. Although it uses the same system as White Wolf's other games, ghosts and spirits are the exclusive focus of this story. Other supernatural creatures in the World of Darkness are strongly discouraged from entering the events of Orpheus. It is, however, tied with Wraith: The Oblivion, White Wolf's previous game dealing with the afterlife; some of the events in Orpheus are related to Ends of Empire, the final book in the Wraith: The Oblivion line.
https://en.wikipedia.org/wiki/Orpheus_(role-playing_game)
-
Dark Ages (World of Darkness)
In White Wolf Publishing's World of Darkness campaign setting, the Dark Ages refers to the shared setting of a number of games, set in a fictionalised version of the real Dark Ages.
https://en.wikipedia.org/wiki/Dark_Ages_(World_of_Darkness)
-
Vampire: The Dark Ages
Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. Later, in 2002, the gameline was replaced by Dark Ages: Vampire. Additionally, with the release of Dark Ages: Vampire, several other game lines were added, Dark Ages: Werewolf, Dark Ages: Mage, Dark Ages: Inquisitor, and Dark Ages: Fae, each contributing to the shared setting. Vampire: The Dark Ages is a spin-off from the Vampire: The Masquerade game, also published by White Wolf, the latter set in modern times.
https://en.wikipedia.org/wiki/Vampire:_The_Dark_Ages
-
Wraith: The Great War
Wraith: The Great War is a role-playing game published by White Wolf Publishing in 1999.
https://en.wikipedia.org/wiki/Wraith:_The_Great_War
-
Mage: The Sorcerer's Crusade
Mage: The Sorcerers Crusade is a role playing game that takes place in the World of Darkness during the Renaissance. It is a prequel of Mage: The Ascension and depicts the beginning of the struggle between "traditionalists" and "technocrats".
https://en.wikipedia.org/wiki/Mage:_The_Sorcerer%27s_Crusade
-
Werewolf: The Wild West
Werewolf: The Wild West is a role-playing game from the World of Darkness line by White Wolf Game Studio. The setting is similar to Werewolf: The Apocalypse but is taking place in the Wild West in the 19th century. This time, players take upon the roles of Garou, raging werewolves, and wage holy war defending the Pure Lands (the Americas) from overwhelming corruption in the form of the mighty Bane called the Storm-Eater.
https://en.wikipedia.org/wiki/Werewolf:_The_Wild_West
-
Victorian Age: Vampire
Vampire: Victorian Age is a role-playing game originally published by White Wolf Game Studio.
https://en.wikipedia.org/wiki/Victorian_Age:_Vampire
-
Hunter: The Reckoning
Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries. Players will take on the roles of hunters (or Imbued)—humans who are given powers by unknown entities to fight the supernatural. Those people will normally proceed to hunt down and take care of monsters, be it by killing them, cutting deals or leading them toward redemption. The Messengers will stay in the background and let their Imbued figure out what to do with their newly acquired powers.
https://en.wikipedia.org/wiki/Hunter:_The_Reckoning
-
Masquerade society
In White Wolf Game Studio's Vampire: The Masquerade books and role-playing games vampires are staunch creatures ruled by tradition passed on for millennia. These traditions over time shaped a form of society broken into three separate sects, each with their own laws and traditions. Generally, the laws vary with the sects as well as the philosophies held by the sects leading to conflict.
https://en.wikipedia.org/wiki/Vampire:_Kindred_of_the_East
-
Mummy: The Resurrection
Mummy: The Resurrection is a role-playing game released by White Wolf Game Studios, where the players assume the role of resurrected mummies living in the modern world. Mummy: The Resurrection introduces the Amenti, a new style of mummy than those presented in earlier World of Darkness products.
https://en.wikipedia.org/wiki/Mummy:_The_Resurrection
-
Demon: The Fallen
Demon: The Fallen is a trademark embracing both a role-playing game and a fictional setting from the World of Darkness line by White Wolf Game Studio. The player characters in the game are demons -- that is, fallen angels who were cast out of Paradise after siding with Lucifer in a thousand year war with God.
https://en.wikipedia.org/wiki/Demon:_The_Fallen
-
Changeling: The Dreaming
Changeling: The Dreaming was part of White Wolf Game Studio's original "World of Darkness" role playing game line. Player characters are changelings, fae souls reborn into human bodies, a practice begun by the fae to protect themselves as magic vanished from the world. The game explores the balance between imagination and practicality, and the struggle of art and beauty against the dark, mysterious "Gothic-Punk" World of Darkness. Changeling draws primarily from Gaelic mythology, particularly stories of the sidhe and Tuatha Dé Danann, but also uses mythology and folklore from various other cultures including Native American nations, Greece, India and Yoruba mythology of Africa.
https://en.wikipedia.org/wiki/Changeling:_The_Dreaming
-
Wraith: The Oblivion
Wraith: The Oblivion is a role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Game Studio's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
https://en.wikipedia.org/wiki/Wraith:_The_Oblivion
-
Mage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards.
https://en.wikipedia.org/wiki/Mage:_The_Ascension
-
Werewolf: The Apocalypse
Werewolf: The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. Other related products include the Collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as Garou (from the French 'loup garou'). These Garou are usually warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other shapeshifters.
https://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse
-
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game (RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It's set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.
https://en.wikipedia.org/wiki/Vampire:_The_Masquerade
-
World of Darkness
World of Darkness is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of role-playing games in the second and third settings. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf Gaming Studio, which Rein-Hagen helped to found. The first two World of Darkness settings have been used for several horror–themed role-playing games that make use of White Wolf's storyteller/storytelling system, as well as Mind's Eye Theatre, a live action roleplaying game based on the core games. The third, Monte Cook's World of Darkness, created by Monte Cook based on the first two World of Darkness settings, includes only a single product.
https://en.wikipedia.org/wiki/World_of_Darkness
-
CJ Carella's WitchCraft
CJ Carella's WitchCraft, or more informally WitchCraft (ISBN 978-1891153402), is a modern horror role-playing game published by Eden Studios, Inc. It is based on the Unisystem game system and had been previously published by Myrmidon Press. In both cases it was designed and written by C. J. Carella. WitchCraft was the first RPG to use the Unisystem game system.
https://en.wikipedia.org/wiki/CJ_Carella%27s_WitchCraft
-
The Whispering Vault
The Whispering Vault is a horror-themed role-playing game originally published in 1993.
https://en.wikipedia.org/wiki/The_Whispering_Vault
-
Unknown Armies
Unknown Armies (abbreviated UA), subtitled "A roleplaying game of power and consequences", is an occult-themed roleplaying game by John Tynes and Greg Stolze and published by Atlas Games. The first edition was paperbound and published in 1998 (with the original subtitle of "A roleplaying game of transcendental horror and furious action"); the revised and expanded 2nd edition was published in a hardbound format in 2002 (with a second printing in 2004 and a third printing in 2007). Greg Stolze announced that writing and arrangements for the revised 3rd edition is underway as of September 2014.
https://en.wikipedia.org/wiki/Unknown_Armies
-
Trail of Cthulhu
Trail of Cthulhu is an investigative horror role-playing game published by Pelgrane Press in which the players' characters investigate mysterious events related to the Cthulhu Mythos. It was designed by Kenneth Hite using the GUMSHOE System, which was created by Robin Laws. Trail of Cthulhu is based on the Call of Cthulhu role playing game under license from Chaosium.
https://en.wikipedia.org/wiki/Trail_of_Cthulhu_(role-playing_game)
-
Sorcerer (role-playing game)
Sorcerer is an award winning occult-themed indie role-playing game written by Ron Edwards and published through Adept Press. The game focuses on sorcerers who summon, bind, and interact with demons, powerful non-human entities who work with and against the sorcerer.
https://en.wikipedia.org/wiki/Sorcerer_(role-playing_game)
-
Sine Requie
Sine Requie (Latin words for "Without Rest") is an Italian horror Role-playing game, written by Matteo Cortini and Leonardo Moretti and whose first edition was published in 2003 by Rose & Poison. The second edition has been released by Asterion Press and it goes by the name "Sine Requie Anno XIII" ("Sine Requie the 13th Year").
https://en.wikipedia.org/wiki/Sine_Requie
-
Over the Edge (game)
Over the Edge is a surreal role-playing game of secrets and conspiracies, taking place on the mysterious Island of Al Amarja. It was created by Jonathan Tweet with Robin Laws, and published by Atlas Games. Over The Edge departed from the model of predefined character attributes and skills, in favour of player-chosen traits; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities.
https://en.wikipedia.org/wiki/Over_the_Edge_(game)
-
Noctum (role-playing game)
Wicked World Games 1.1 until May 2008
https://en.wikipedia.org/wiki/Noctum_(role-playing_game)
-
Nightbane
Nightbane is a dark fantasy role-playing game and setting created by C. J. Carella and published in 1995 by Palladium Books. The game uses Palladium's Megaversal system, which is also used by the multi-genre game Rifts and the horror game Beyond the Supernatural, among others.
https://en.wikipedia.org/wiki/Nightbane
-
Nephilim (role-playing game)
Nephilim is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition.
https://en.wikipedia.org/wiki/Nephilim_(role-playing_game)
-
Necroscope
Necroscope is the title of a series of horror novels by British author Brian Lumley.
https://en.wikipedia.org/wiki/Necroscope
-
My Life with Master
My Life with Master is an independently published role-playing game written by Paul Czege and published by Half Meme Press (it was first released at the 2003 Gen Con gaming convention). My Life with Master is a game about role-playing the servants or minions of an evil Master or Mistress.
https://en.wikipedia.org/wiki/My_Life_with_Master
-
Little Fears
Little Fears - The Roleplaying Game of Childhood Terror is a role-playing game published in 2001 by Key 20 Publishing. The book was written by Jason L Blair, featuring illustrations by Drew Baker, Dimitrios "Jim" Denaxas, Veronica V. Jones, hive, Nick Wilson, Kieran Yanner, Bradley K. McDevitt, and Julie Hoverson, and additional material by Seth A. Ben-Ezra, Greg Oliver, F. Scott Blair, and Shelby Mallow.
https://en.wikipedia.org/wiki/Little_Fears
-
Kult (role-playing game)
Kult is a contemporary horror role-playing game originally designed by Gunilla Jonsson and Michael Petersén, first published in Sweden by Äventyrsspel in 1991 that became Target Games. The first English edition was published in 1993 by Metropolis Ltd.. The game is no longer published in either language, though copies can be purchased through secondary and specialized markets. Kult is notable for its philosophical and religious depth as well as for its mature and controversial content.
https://en.wikipedia.org/wiki/Kult_(role-playing_game)
-
The Everlasting (role-playing game)
The Everlasting is a role-playing game created by Steve Brown of Visionary Entertainment Studios Inc in the 1990s. The system has four core books: The Book of the Unliving (1997); The Book of the Light (1998); The Book of the Spirit (1998); and The Book of the Fantastical (2004). There are also two supplement books available for the game: The Codex of Immortals (2004); and The Magician's Companion (2004).
https://en.wikipedia.org/wiki/The_Everlasting_(role-playing_game)
-
Dread: The First Book of Pandemonium
Dread: The First Book of Pandemonium is an independently published modern-horror role-playing game by Rafael Chandler. It was originally released in 2002. In 2007 a new version, called the "Unrated Edition", was released, featuring changes to the original rules.
https://en.wikipedia.org/wiki/Dread:_The_First_Book_of_Pandemonium
-
Dread (role-playing game)
Dread is a horror RPG published by The Impossible Dream. The game uses a Jenga tower for action resolution and was winner of the 2006 Ennie Award for Innovation as well as being nominated for Best Game and Best Rules.
https://en.wikipedia.org/wiki/Dread_RPG
-
Dead Reign
Dead Reign is a zombie apocalypse role-playing game published by Palladium Books. The first print of the main book was in November 2008.
https://en.wikipedia.org/wiki/Dead_Reign
-
Dead Inside (game)
Dead Inside is a horror/fantasy role-playing game published by Atomic Sock Monkey Press based around the concept of characters who have lost or were born without their souls. These "Dead Inside" strive to regain or rebuild their souls. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt.
https://en.wikipedia.org/wiki/Dead_Inside_(game)
-
Deadlands
Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres, with some steampunk elements. It was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group.
https://en.wikipedia.org/wiki/Deadlands
-
Dark Conspiracy
Dark Conspiracy is a near-future horror role-playing game (RPG) originally developed by Game Designers' Workshop (GDW) in 1991. In 1997, the Second Edition was published by DPI (Dynasty Presentations, Inc). In April 2010 the option for a third edition was granted to US-based company Kinstaff Media, who began to release brand-new material in February 2011 under the name 3 Hombres Games. The third edition rules were released in December 2012, with the current release having had various errata corrected being known as Conspiracy Rules V.1.1.
https://en.wikipedia.org/wiki/Dark_Conspiracy
-
Chill (role-playing game)
Chill is a role-playing game that captures the feel of 20th-century horror films. Players take on the role of envoys, members of a secret organization known as S.A.V.E. that tracks down and eliminates evil in the world.
https://en.wikipedia.org/wiki/Chill_(role-playing_game)
-
Call of Cthulhu (role-playing game)
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is currently in its seventh edition, with many different versions released. It makes use of Chaosium's Basic Role-Playing (BRP) system, with special rules for Sanity.
https://en.wikipedia.org/wiki/Call_of_Cthulhu_(role-playing_game)
-
Stalking the Night Fantastic
Stalking the Night Fantastic is a Bureau 13 series role-playing game published by Tri-Tac Inc. in 1983.
https://en.wikipedia.org/wiki/Stalking_the_Night_Fantastic
-
Buffy the Vampire Slayer
Buffy the Vampire Slayer is an American television series which aired from March 10, 1997 until May 20, 2003. The series was created in 1997 by writer-director Joss Whedon under his production tag, Mutant Enemy Productions with later co-executive producers being Jane Espenson, David Fury, David Greenwalt, Doug Petrie, Marti Noxon, and David Solomon. The series narrative follows Buffy Summers (played by Sarah Michelle Gellar), the latest in a line of young women known as "Vampire Slayers," or simply "Slayers." In the story, Slayers are "called" (chosen by fate) to battle against vampires, demons, and other forces of darkness. Like previous Slayers, Buffy is aided by a Watcher, who guides, teaches, and trains her. Unlike her predecessors, Buffy surrounds herself with a circle of loyal friends who become known as the "Scooby Gang".
https://en.wikipedia.org/wiki/Buffy_the_Vampire_Slayer_(TV_series)
-
Buffy the Vampire Slayer Roleplaying Game
The Buffy the Vampire Slayer Roleplaying Game is a role-playing game published by Eden Studios, Inc. in 2002.
https://en.wikipedia.org/wiki/Buffy_the_Vampire_Slayer_(roleplaying_game)
-
Beyond the Supernatural
Beyond the Supernatural is a horror role-playing game published by Palladium Books. It has seen two editions released, both of which have introduced innovations on Palladium's standard mechanics. A versatile horror-themed game, it lends itself well to wildly different play styles and narrative tones, from schlock splatter-horror to intense psychological horror, with an entire spectrum of terror (or humor, or action, etc.) in between. Beyond the Supernatural is implicitly set in the modern day, wherein magic and psychic powers are real and monsters and demonic cults exist, but out of the public eye. This, however, is not set in stone, and most of the character classes are flexible enough to account for variant settings or time periods.
https://en.wikipedia.org/wiki/Beyond_the_Supernatural
-
Attack of the Humans
Attack of the Humans is a role-playing game published by Rapport Games in 1990.
https://en.wikipedia.org/wiki/Attack_of_the_Humans
-
All Flesh Must Be Eaten
All Flesh Must Be Eaten or AFMBE (ISBN 1-891153-31-5) is a multiple Origins Award winning and nominated survival horror role-playing game (RPG) produced by Eden Studios, Inc. using the Unisystem game system. AFMBE is derived from the traditional horror movie depictions of zombies who rise from the dead as mindless monsters that consume the living. In addition to producing a revised edition and many RPG supplements, there have been many works of fiction published that take place in one of the game’s many settings.
https://en.wikipedia.org/wiki/All_Flesh_Must_Be_Eaten