What the advantages/disadvantages of using random/procedural generation vs. pre-made levels?There seems to be few that I can think of, other than the fact that items may be a problem to distribut...
Today, I got into an argument about the term "procedural generation".My point was that its different from "classic" random generation in that procedural generation is based on a more mathematical,
Who doesn't love a good dungeon-crawler? I have always wondered how professional game programmers achieve some of the things they do, and one of the...
Games used to be hand-crafted and predictable. You played them, you beat them, and if you played them again, the content would stay the same. Nowadays, the
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Watch more episodes from this season of Extra Credits! http://bit.ly/1GVGAQv Join us live o...
What the advantages/disadvantages of using random/procedural generation vs. pre-made levels?There seems to be few that I can think of, other than the fact that items may be a problem to distribut...
Today, I got into an argument about the term "procedural generation".My point was that its different from "classic" random generation in that procedural generation is based on a more mathematical,
Who doesn't love a good dungeon-crawler? I have always wondered how professional game programmers achieve some of the things they do, and one of the...
Games used to be hand-crafted and predictable. You played them, you beat them, and if you played them again, the content would stay the same. Nowadays, the
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Watch more episodes from this season of Extra Credits! http://bit.ly/1GVGAQv Join us live o...