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Zero-K
Zero-K (ZK; formerly known as Complete Annihilation and CA) is a free multi-platform open source real-time strategy computer game. Initially based on content from Total Annihilation on the open source Spring Engine, it was forked and all proprietary content replaced, and evolved into a completely new game with unique features. Among the games powered by the Spring game engine, Zero-K is particularly notable for its extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as unique RTS concepts such as a flat technology tree.
https://en.wikipedia.org/wiki/Zero-K
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Z: Steel Soldiers
Z: Steel Soldiers (originally released simply as Steel Soldiers in North America) is a real-time strategy game released by the Bitmap Brothers on 15 June 2001 for the Windows platform. It is the sequel of their earlier game Z, and follows the same futuristic military science fiction storyline and battlefield gameplay. The graphics are enhanced from 2D to 3D.
https://en.wikipedia.org/wiki/Z:_Steel_Soldiers
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Z (video game)
Z (pronounced Zed) is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.
https://en.wikipedia.org/wiki/Z_(video_game)
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Ys Strategy
Ys Strategy is a Nintendo DS Real-time strategy game developed by Future Creates and published by Marvelous Interactive (now absorbed into its parent company, Marvelous Entertainment) in Japan and Rising Star Games in Europe, and part of the Ys series. It was released in Japan on March 23, 2006, and in Europe on December 7, 2006.
https://en.wikipedia.org/wiki/Ys_Strategy
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Yggdra Unison
Yggdra Unison is a real-time strategy game for the cellular phone and Nintendo DS, developed by Sting Entertainment as a "fandisc"-type spinoff to Yggdra Union. The original cellphone version was self-published and released on November 11, 2007; the DS version was published by Atlus and released on December 12, 2009. Neither installment has been released in any language other than Japanese. The game display is similar to that of Yggdra Union and Blaze Union, but all action is in real-time and units are allowed to move freely instead of on a grid. The DS version is mainly stylus-based with support functions and menu displays toggled by the R/L and directional buttons.
https://en.wikipedia.org/wiki/Yggdra_Unison
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X-COM: Terror from the Deep
X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse in 1995 for the PC. It is the sequel to UFO: Enemy Unknown (aka X-COM: UFO Defense) and the second game of the X-COM series.
https://en.wikipedia.org/wiki/X-COM:_Terror_from_the_Deep
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WorldShift
WorldShift is a science fiction tactical role-playing game video game released in 2008 by Crytek Black Sea.
https://en.wikipedia.org/wiki/WorldShift
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World War III: Black Gold
World War III: Black Gold is a real-time strategy video game developed by Reality Pump and published in 2001 by JoWood Productions, and then later republished in 2006 by TopWare Interactive.
https://en.wikipedia.org/wiki/World_War_III:_Black_Gold
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World War II: Frontline Command
World War II Frontline Command is a real-time strategy, 3D, tactical war game for the PC that was developed by long standing developers, the Bitmap Brothers. It was originally released in Europe during September 2002 by Deep Silver and subsequently released in June 2003 by Focus Multimedia.
https://en.wikipedia.org/wiki/World_War_II:_Frontline_Command
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Widelands
Widelands is a free slow-paced real-time strategy video game under the GNU General Public License. Widelands takes many ideas from and is quite similar to The Settlers and The Settlers II. It is still a work in progress game, with development still required in graphics and bugfixing. The game runs on several operating systems such as AmigaOS 4, Linux, BSD, Mac OS X and Windows.
https://en.wikipedia.org/wiki/Widelands
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Wicked (video game)
Wicked is a real-time strategy horror-themed video game released for the Amiga, Atari ST, and Commodore 64 in 1989 by Binary Vision Ltd. and Electric Dreams Software.
https://en.wikipedia.org/wiki/Wicked_(video_game)
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What Did I Do To Deserve This, My Lord? 2
What Did I Do To Deserve This My Lord!? 2 (formerly known as Holy Invasion Of Privacy, Badman! 2: Time To Tighten Up Security!, known as Yūsha no Kuse ni Namaiki da or2, 勇者のくせになまいきだor2, literally "For a hero, quite impudent/cheeky/bold] or2)" in Japan) is a real-time strategy/god game for the PlayStation Portable, sequel to What Did I Do to Deserve This, My Lord?. Its concept is the same as the first game's: creating mazes and monsters to defend Overlord Badman, a demon lord, from the heroes who try to slay him.
https://en.wikipedia.org/wiki/What_Did_I_Do_To_Deserve_This,_My_Lord%3F_2
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What Did I Do to Deserve This, My Lord?
What Did I Do To Deserve This, My Lord? (Japanese: 勇者のくせになまいきだ, Hepburn: Yūsha no Kuse ni Namaiki da?) is a real-time strategy game for the PlayStation Portable. The game centers on creating mazes and monsters to help defend a demon lord from heroes seeking to capture him.
https://en.wikipedia.org/wiki/What_Did_I_Do_to_Deserve_This,_My_Lord%3F
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Warzone 2100
Warzone 2100 (pronounced "Warzone twenty-one hundred") is an open source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive. It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for Mac OS X, AROS, MorphOS, Linux, FreeBSD, AmigaOS 4, and other operating systems.
https://en.wikipedia.org/wiki/Warzone_2100
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Wars and Warriors: Joan of Arc
Wars & Warriors: Joan of Arc is a historically based computer game. Developed and published by Enlight, it was released in 2004. The player assumes the persona of Joan of Arc and leads the French in their attempt to win the Hundred Years' War. The game combines aspects of real-time strategy and action.
https://en.wikipedia.org/wiki/Wars_and_Warriors:_Joan_of_Arc
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Warrior of Rome
Warrior of Rome, also known as Caesar no Yabou (シーザーの野望?, "Ambition of Caesar"), is a real-time strategy video game for the Sega Mega Drive/Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general in the year 48 BCE. The game had a sequel, Warrior of Rome II.
https://en.wikipedia.org/wiki/Warrior_of_Rome
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Warrior Kings: Battles
Warrior Kings: Battles is a real-time strategy computer game developed by Black Cactus and published by Empire Interactive in Europe and co published with Strategy First in North America. It is a sequel to the 2002 game Warrior Kings and was released March 21, 2003 in Europe and September 30, 2003 in North America.
https://en.wikipedia.org/wiki/Warrior_Kings:_Battles
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Warrior Kings
Warrior Kings is a real-time strategy video game, developed by Black Cactus and published by Microïds in 2002. It was published for the Mac OS X the following year by Feral Interactive. The game, set in a fantasy medieval world, focuses on the concepts of pagan tribalism, renaissance enlightenment, and imperialist theocracy.
https://en.wikipedia.org/wiki/Warrior_Kings
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Warlords Battlecry III
Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. It is the third installment in the Warlords Battlecry series and the sequel to Warlords Battlecry II.
https://en.wikipedia.org/wiki/Warlords_Battlecry_III
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Warlords Battlecry II
Warlords Battlecry II is a real-time strategy and role-playing game, developed by SSG as the sequel to Warlords Battlecry. It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests.
https://en.wikipedia.org/wiki/Warlords_Battlecry_II
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Warlords Battlecry (game series)
Warlords Battlecry, often abbreviated as WBC is a series of real time strategy games created by Steve Fawkner, also creator and designer of the award-winning Warlords game series.
https://en.wikipedia.org/wiki/Warlords_Battlecry_(game_series)
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Warlords Battlecry
Warlords Battlecry is a real-time strategy computer game released in 2000 for Microsoft Windows. It was the first of new series of RTS games set in Steve Fawkner's successful, formerly turn-based, Warlords franchise.
https://en.wikipedia.org/wiki/Warlords_Battlecry
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Warhammer 40,000: Storm of Vengeance
Warhammer 40,000: Storm of Vengeance is a real-time strategy video game developed and published by Eutechnyx. It was released for Microsoft Windows, Android and iOS. Warhammer 40,000: Storm of Vengeance was set in the Warhammer 40,000 universe, it follows the Dark Angels, commanded by Grand Master Belial, and the Bad Moons, commanded by Ork Warlord Ghazghkull Thraka on the planet Piscina IV. Warhammer 40,000: Storm of Vengeance was released on; 3 April 2014 (Steam), 23 April 2014 (Google Play) and 1 May 2014 (iOS).
https://en.wikipedia.org/wiki/Warhammer_40,000:_Storm_of_Vengeance
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Warhammer 40,000: Dawn of War II – Retribution
Warhammer 40,000: Dawn of War II – Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategy computer games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.
https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War_II_%E2%80%93_Retribution
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Warhammer 40,000: Dawn of War II – Chaos Rising
Warhammer 40,000: Dawn of War II – Chaos Rising is a real-time strategy video game developed by Relic Entertainment and published by THQ, and the sequel expansion of Warhammer 40,000: Dawn of War II. The game was released on March 11, 2010 for Games for Windows.
https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War_II_%E2%80%93_Chaos_Rising
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Warhammer 40,000: Dawn of War II
Warhammer 40,000: Dawn of War II is a real-time strategy-tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009.
https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War_II
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Warhammer 40,000: Dawn of War – Winter Assault
Warhammer 40,000: Dawn of War – Winter Assault is the first expansion to Warhammer 40,000: Dawn of War for the PC developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dawn of War: Winter Assault was released on September 23, 2005. Some time after its initial release, Winter Assault and Dawn of War were coupled together in a double pack which featured some art on a fold out cover, an Ork with a flamethrower, or a group of Imperial Guard tanks lined up for attack.
https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War_%E2%80%93_Winter_Assault
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Warhammer 40,000: Dawn of War – Dark Crusade
Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the PC-based RTS game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's popular tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, this means a total of seven playable races in this expansion.
https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War_%E2%80%93_Dark_Crusade
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Warhammer 40,000: Dawn of War
Warhammer 40,000: Dawn of War is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's popular tabletop wargame Warhammer 40,000. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Since its release, three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. The sequel, Dawn of War II was released in February 2009.
https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War
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Wargame: Red Dragon
Wargame: Red Dragon is a real-time strategy video game developed by Eugen Systems and published by Focus Home Interactive, released on April 17, 2014. It is the sequel to the 2013 Wargame: AirLand Battle.
https://en.wikipedia.org/wiki/Wargame:_Red_Dragon
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Wargame: European Escalation
Wargame: European Escalation is a real-time tactics video game developed by Eugen Systems and published by Focus Home Interactive, released on February 23, 2012. It is set in Europe during the Cold War, most specifically in the years 1975–85 with alternate history scenarios portraying open war between NATO and the Warsaw pact.
https://en.wikipedia.org/wiki/Wargame:_European_Escalation
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Wargame: AirLand Battle
Wargame: AirLand Battle is a real-time strategy video game developed by Eugen Systems and published by Focus Home Interactive, released on May 29, 2013. It is set in Europe during the Cold War, most specifically in the years 1975–85. It is the sequel to the 2012 Wargame: European Escalation.
https://en.wikipedia.org/wiki/Wargame:_AirLand_Battle
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Warfare Incorporated
Warfare Incorporated is a 2003 real-time strategy game for developed by Spiffcode and published by Handmark for Palm OS, Pocket PC, PDAs and Tapwave Zodiac. The game has similar gameplay to Command & Conquer and StarCraft, but it combines elements of both. It was one of the first applications for PDA to feature Bluetooth and Wi-Fi multiplayer support. In 2008, it was ported to iOS devices.
https://en.wikipedia.org/wiki/Warfare_Incorporated
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Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne is a real-time strategy computer game by Blizzard Entertainment. It is the official expansion pack to Warcraft III: Reign of Chaos, requiring Reign of Chaos to play. Released worldwide on July 1, 2003, it includes new units for each race, two new auxiliary races, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and two more were added in August 2004), the ability to build a shop and other improvements such as the ability to queue upgrades. Sea units were reintroduced; they had been present in Warcraft II but were absent in Reign of Chaos. Blizzard Entertainment has released patches for the game to fix bugs, extend the scripting system, and balance multiplayer.
https://en.wikipedia.org/wiki/Warcraft_III:_The_Frozen_Throne
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Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game released by Blizzard Entertainment in July 2002. It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft fictional Universe. An expansion pack, The Frozen Throne, was released in July 2003.
https://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos
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Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game, Warcraft II: Tides of Darkness, earned enthusiastic reviews, won most of the major PC gaming awards in 1996, and sold over 2 million copies.
https://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness
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Warcraft: Orcs & Humans
Warcraft: Orcs & Humans is a real-time strategy game (RTS), developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment. The MS-DOS version was released on 23 November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. There was a CD re-release, namely version 1.21 (CD version), that didn't have the word-from-the-user-manual copy protection of prior versions. The sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios' Command & Conquer series, and this competition fostered an RTS boom in the mid to late 1990s.
https://en.wikipedia.org/wiki/Warcraft:_Orcs_%26_Humans
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WarBreeds
WarBreeds is a Real Time Strategy computer game created by Red Orb and published by Brøderbund. WarBreeds was released in 1998. The game is set in a far off galaxy where the humanoid amphibian race called the Yedda have died out due to famine, disease and civil war, leaving their four former servitor races to fight for supremacy for their planet. WarBreeds features the ability to fully customise the warriors with many types of weapons which provide over 35,000 unique combinations. The central theme and mechanic of the game is genetic engineering.
https://en.wikipedia.org/wiki/WarBreeds
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War Wind II: Human Onslaught
War Wind II: Human Onslaught is a real-time strategy computer game from developer DreamForge Intertainment that was published by Strategic Simulations, Inc. in 1997. It is the sequel to DreamForge's 1996 release War Wind.
https://en.wikipedia.org/wiki/War_Wind_II:_Human_Onslaught
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War Wind
War Wind is a 1996 real-time strategy game in the vein of Warcraft II: Tides of Darkness. It was developed by DreamForge Intertainment and published by Strategic Simulations, Inc. It runs on Microsoft Windows and used DirectX 2.0. A sequel to War Wind, titled War Wind II: Human Onslaught, was released by DreamForge and SSI in 1997.
https://en.wikipedia.org/wiki/War_Wind
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War Times
War Times is a real-time strategy computer game released in 2004. It was developed and produced by Legend Studios and distributed in USA and Canada by Strategy First. It is a World War II strategy game where the player can play as either the Allies or the Axis and usually has to complete a task that pertains to killing the opposing force or defending a base from enemies for a set amount of time.
https://en.wikipedia.org/wiki/War_Times
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War Inc.
War Inc. is a real-time strategy computer game developed by Optik Software. It was published by Interactive Magic on August 31, 1997. It was fairly unique at the time in its incorporation of a rudimentary stock market, placing the player directly in control of research and development, and the ability to completely customize units by using a variety of components.
https://en.wikipedia.org/wiki/War_Inc.
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War in Middle Earth (1988 video game)
War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga, Apple IIGS, and Atari ST in 1988 by Australian company Melbourne House.
https://en.wikipedia.org/wiki/War_in_Middle_Earth_(1988_video_game)
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War Front: Turning Point
War Front: Turning Point is an alternate-reality, real-time strategy computer game set in World War II. It was developed by Digital Reality, and published by CDV and released in the United States on 19 February and Europe on 23 March 2007 for the PC.
https://en.wikipedia.org/wiki/War_Front:_Turning_Point
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War Diary (video game)
Choongmoogong (Korean: 충무공전 : 난중일기편, 亂中日記편) (retitled War Diary in Europe and the US) was the second computer game released in 1996 by Trigger Soft Corporation (Korean:(주)트리거소프트), developed in cooperation with the indie developer HQ Team led by Tae Gon Kim. It is based upon Yi Sun-shin's War Diary, Nanjung Ilgi. War Diary was one of the first real-time strategy games based upon Korea's military history.
https://en.wikipedia.org/wiki/War_Diary_(video_game)
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Victoria: An Empire Under the Sun
Victoria: An Empire Under the Sun is a real-time strategy game by Paradox Entertainment (now known as Paradox Interactive), released in 2003. It covers primarily its namesake the Victorian period (1837-1901) and beyond, specifically 1836-1920 for the main game, and extended until 1936 if the expansion is installed. The game runs on a modified version of the Europa Universalis engine, and the lead game programmer was Johan Andersson. It was later ported to Macintosh by Virtual Programming.
https://en.wikipedia.org/wiki/Victoria:_An_Empire_Under_the_Sun
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Victoria II
Victoria II is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive, sequel to 2003's Victoria. It was announced on August 19, 2009 and was released on August 13, 2010.
https://en.wikipedia.org/wiki/Victoria_II
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Vampire Season Monster Defense
Vampire Season - Monster Defense is a Tower Defense/Strategy videogame produced by Brainz. It was released on June 28, 2012 for iOS devices.
https://en.wikipedia.org/wiki/Vampire_Season_Monster_Defense
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Utopia: The Creation of a Nation
Epic/Sony Records (SNES Japan)
https://en.wikipedia.org/wiki/Utopia:_The_Creation_of_a_Nation
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Uprising 2: Lead and Destroy
Uprising 2: Lead and Destroy is a hybrid action/real-time strategy video game developed by Cyclone Studios and published by 3DO in 1998 for Microsoft Windows.
https://en.wikipedia.org/wiki/Uprising_2:_Lead_and_Destroy
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Universe at War: Earth Assault
Universe at War: Earth Assault is a real-time strategy game originally to be named Invasion: Earth, developed by Petroglyph and published by Sega. Universe at War: Earth Assault was intended to be the first game in a planned series of games to be called the Universe at War series.
https://en.wikipedia.org/wiki/Universe_at_War:_Earth_Assault
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Tzar: The Burden of the Crown
Tzar: The Burden of the Crown is a real-time strategy game for the PC published by Take-Two Interactive and developed by the Bulgarian game developer company Haemimont Games. It was released March 31, 2000. The game was met with moderate success; however, it got mild recognition and audience when it was published as a demo in several gaming magazines.
https://en.wikipedia.org/wiki/Tzar:_The_Burden_of_the_Crown
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Two Thrones
Two Thrones is a real-time grand strategy video game developed and published by Paradox Entertainment. It is the sequel to the international version of Svea Rike III, Europa Universalis: Crown of the North.
https://en.wikipedia.org/wiki/Two_Thrones
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Tribal Trouble
Tribal Trouble is a real-time strategy video game for Microsoft Windows, Mac OS X, and GNU/Linux. The game pits natives of tropical islands against invading Vikings. The game was originally developed by independent studio Oddlabs, and has won several awards, including four top 5 positions in indie game review site GameTunnel's 2005 awards in the categories of best multiplayer game, best graphics, best strategy game and best game overall. This game is recommended for ages 12 and up by the Oddie Recording studios. The game also spawned a sequel, Tribal Trouble 2 in 2011, however it doesn't seem to have got further than Beta testing.
https://en.wikipedia.org/wiki/Tribal_Trouble
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Trash (video game)
Trash is a RTS computer game developed by Inhuman Games for the Microsoft Windows operating systems. It was released on September 20, 2005.
https://en.wikipedia.org/wiki/Trash_(video_game)
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Total Annihilation: The Core Contingency
Total Annihilation: The Core Contingency (abbreviated TA:CC) is a 1998 expansion to the popular 1997 real-time strategy computer game Total Annihilation. It contains extra units and maps, as well as a campaign of 25 missions and a map editor.
https://en.wikipedia.org/wiki/Total_Annihilation:_The_Core_Contingency
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Total Annihilation: Kingdoms
Total Annihilation: Kingdoms or TA:K is a medieval fantasy real time strategy game created and released by Cavedog Entertainment on June 25, 1999. While it was the last major title from Cavedog Entertainment, an expansion pack, The Iron Plague, was released in 2000.
https://en.wikipedia.org/wiki/Total_Annihilation:_Kingdoms
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Total Annihilation: Battle Tactics
Total Annihilation: Battle Tactics (abbreviated TA:BT) is the second of two expansion packs for the popular RTS computer game Total Annihilation, released on June 30, 1998 in the United States. Its features include 100 new missions as either the Arm or the Core, four new units (the Arm Stunner & Phalanx and the Core Neutron & Copperhead) and new keyboard shortcuts. Six new multiplayer maps are included, and, for the first time in the Total Annihilation series, some single-player missions are set on acid and crystal worlds.
https://en.wikipedia.org/wiki/Total_Annihilation:_Battle_Tactics
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Total Annihilation
Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS. It was the first real-time strategy game to feature 3D units and terrain. Two expansion packs were released, The Core Contingency on April 30, 1998 and Battle Tactics on June 30, 1998. After the closure of the Cavedog Entertainment Studios in 1999, the intellectual property fell to Infogrames (now Atari).
https://en.wikipedia.org/wiki/Total_Annihilation
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The Tone Rebellion
The Tone Rebellion is a science fiction real-time strategy game created by The Logic Factory. Released in 1997, it was the company's second release after Ascendancy, a space strategy game.
https://en.wikipedia.org/wiki/The_Tone_Rebellion
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Timelines: Assault on America
Mac OS X
https://en.wikipedia.org/wiki/Timelines:_Assault_on_America
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Time of Defiance
Time of Defiance was a Massively multiplayer online real-time strategy (MMORTS), featuring floating islands on a planet called Nespanona. Players capture and extract resources from these floating islands. Because the game runs in real-time, the game world continues to alter when players are logged out. All in-game enemies consist of other players, who must be repelled by force or prevented from attacking through diplomatic intervention. It was made free to play on August 19, 2009 and was closed down on July 28, 2010.
https://en.wikipedia.org/wiki/Time_of_Defiance
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Three Kingdoms: Fate of the Dragon
The Three Kingdoms: Fate of the Dragon is a video game developed by Overmax Studios in 2001 for the PC. It is based on the historical background of the epic Romance of the Three Kingdoms.
https://en.wikipedia.org/wiki/Three_Kingdoms:_Fate_of_the_Dragon
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There Came an Echo
There Came an Echo is a real-time strategy title with a heavy narrative focus developed for the PlayStation 4, Windows (DRM-free & via Steam) and Xbox One platforms, and was released on 24 February 2015. The player can use a voice control system to direct their units around the battlefield to ensure a tactical advantage over the enemy. The game features voice actors Wil Wheaton, Ashly Burch, Yuri Lowenthal, Laura Bailey and Cassandra Morris.
https://en.wikipedia.org/wiki/There_Came_an_Echo
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Theocracy (video game)
Theocracy is a real-time strategy game for the PC developed by Philos Laboratories and published by Ubisoft in 2000. The game takes place in Mexico and Central America in the 15th century. The player controls a tribe in this region, and has 100 years to prepare for a Spanish invasion by expanding their territory across the Central American map, by conquest, or by allying and trading with other tribes.
https://en.wikipedia.org/wiki/Theocracy_(video_game)
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Theatre of War (video game)
Theatre of War is a real-time tactical strategy game centering on the decisive battles in the European Theatre of World War II 1939–1945. The game allows the player to control armed forces of France, Germany, Poland, The USSR, United Kingdom or the United States (combined in actual campaign) in over 40 missions. Players will command a special task force composed of different kinds of units, including tanks, APCs, field guns, mortars, various infantry regiments and will also have an opportunity to call for artillery and air support. With a focus on unit detail and combat realism, would-be generals are faced with authentic battle scenarios, taken straight from actual World War II records and maps.
https://en.wikipedia.org/wiki/Theatre_of_War_(video_game)
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Thandor: The Invasion
Thandor: The Invasion — real-time strategy computer game, which was developed by Innonics and published by JoWooD Entertainment in the end of year 2000. In Russia this game was published on December, the 1st in year 2000 by company «Buka Entertainment».
https://en.wikipedia.org/wiki/Thandor:_The_Invasion
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Tenbu (video game series)
Tenbu (天舞?) is a series of Japan-exclusive real-time strategy video games based on the Three Kingdoms.
https://en.wikipedia.org/wiki/Tenbu_(video_game_series)
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Tanktics (1999 video game)
Tanktics was a game developed by DMA Design in 1999 for the PC. It was published by Interplay.
https://en.wikipedia.org/wiki/Tanktics_(1999_video_game)
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Swords & Soldiers
Two Tribes (Wii U, iOS)
https://en.wikipedia.org/wiki/Swords_%26_Soldiers
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Supreme Ruler Ultimate
Supreme Ruler Ultimate is a grand strategy video game developed by BattleGoat Studios. It is the fifth installment in the Supreme Ruler series and was released on October 17, 2014. The game is the sequel to Supreme Ruler 1936 and the final installment in the Supreme Ruler franchise. It is essentially a compilation release, streamlining Supreme Ruler 2020, Supreme Ruler Cold War, and Supreme Ruler 1936 into one game, using the same UI as 1936.
https://en.wikipedia.org/wiki/Supreme_Ruler_Ultimate
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Supreme Ruler 2020
Supreme Ruler 2020 is a grand strategy computer wargame developed by BattleGoat Studios and published by Paradox Interactive. The game was released on June 17, 2008 and is a sequel to Supreme Ruler 2010. In the game, the player controls all aspects of a region's government attempts to unite a world of fragmented states. On December 23, 2008 BattleGoat Studios released an expansion pack for the game titled Global Crisis. A Gold Edition of the game containing both the core game and the expansion pack was released on September 18, 2009.
https://en.wikipedia.org/wiki/Supreme_Ruler_2020
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Supreme Ruler 1936
Supreme Ruler 1936 is a grand strategy computer wargame developed by BattleGoat Studios set in the World War II era. First announced in March 2013, It is a sequel to Supreme Ruler: Cold War. The game was released on May 9, 2014
https://en.wikipedia.org/wiki/Supreme_Ruler_1936
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Supreme Commander: Forged Alliance
Mike Marr
https://en.wikipedia.org/wiki/Supreme_Commander:_Forged_Alliance
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Supreme Commander 2
Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix. It is a sequel to Supreme Commander. A PC-only demo was initially released via Steam on 24 February 2010, with the full game released on 2 March 2010.
https://en.wikipedia.org/wiki/Supreme_Commander_2
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Supreme Commander (video game)
Supreme Commander (abbreviated SupCom) is a real-time strategy computer game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor to Taylor's 1997 game Total Annihilation, alongside the Spring remake. First announced in the August 2005 edition of PC Gamer magazine, the game was released on February 16, 2007 in Europe and February 20, 2007 in North America. A standalone expansion, Supreme Commander: Forged Alliance, was released on November 6 of the same year. A sequel, Supreme Commander 2, has also been released.
https://en.wikipedia.org/wiki/Supreme_Commander_(video_game)
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SuperPower 2
SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Games in 2004, following SuperPower. It was released between October 11 and November 19, 2004 in North America and Europe, respectively. It was announced on 17 February 2014 that Superpower 2 would be released on Steam. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Steam Store.
https://en.wikipedia.org/wiki/SuperPower_2
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SunAge
SunAge is real-time strategy video game developed by Austrian company Vertex4 and published by Lighthouse Interactive. It has received attention due to its use of 2D sprites and backgrounds.
https://en.wikipedia.org/wiki/SunAge
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Sudden Strike 3: Arms for Victory
Sudden Strike 3: Arms for Victory or Sudden Strike III is a real-time tactics (RTT) computer games set in World War II the third game in the Sudden Strike series and the sequel to Sudden Strike 2.
https://en.wikipedia.org/wiki/Sudden_Strike_3:_Arms_for_Victory
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Sudden Strike 2
Sudden Strike 2 or Sudden Strike II is a real-time tactics (RTT) computer game set in World War II, the second game in the Sudden Strike series and the sequel to the original Sudden Strike.
https://en.wikipedia.org/wiki/Sudden_Strike_2
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Sudden Strike (video game)
Sudden Strike is a real-time tactics (RTT) computer game set in World War II and the first game in the Sudden Strike series. The game was developed by Fireglow based in Russia and published by CDV software of Germany. The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development.
https://en.wikipedia.org/wiki/Sudden_Strike_(video_game)
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Subversion (video game)
Subversion is the name for a planned game from Introversion Software. It makes heavy use of procedurally generated content. A generator capable of building a model city, complete with buildings, roads and highways was demonstrated at an Imperial College Games and Media event. Development of the software is being documented in the Introversion Software blog. In May 2008, lead developer Chris Delay discussed the game in an interview with Eurogamer.
https://en.wikipedia.org/wiki/Subversion_(video_game)
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Submarine TITANS
Submarine TITANS is a real time strategy video game for Microsoft Windows rendered in 2D isometric perspective graphics. It was developed by Ellipse Studios, published by Strategy First, and released in North America on August 9, 2000. The game takes place in the 22nd century in which a comet has struck Earth, driving humans to establish underwater bases. The comet also brought aliens to Earth, who now compete with the two human factions. The game features a split-screen mode which allows players to look at the on-screen units as well as the structures of underwater bases. The game features three factions: the militant White Sharks, the scientific Black Octopi, and alien Silicons; each faction has unique units and technology trees, and various strengths and weaknesses.
https://en.wikipedia.org/wiki/Submarine_TITANS
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Stronghold: Crusader Extreme
Stronghold: Crusader Extreme is an updated version of 2001's Stronghold expansion, Stronghold: Crusader by Firefly Studios. Crusader Extreme is set in the Middle East during the Crusades era.
https://en.wikipedia.org/wiki/Stronghold:_Crusader_Extreme
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Stronghold: Crusader
Stronghold: Crusader is the successor to Firefly Studios's 2001 game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in a pseudo-Europe, instead being set in the Middle East during the Crusades. The game features a multitude of new Arabian units that can be purchased in a new building, the mercenary post. Though the Arabian troops do not require any weapons to produce, they are rather expensive. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.
https://en.wikipedia.org/wiki/Stronghold:_Crusader
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Stronghold Legends
Stronghold Legends is a 2006 castle-based real-time strategy game by Firefly Studios. It follows in the series of Stronghold and Stronghold 2.
https://en.wikipedia.org/wiki/Stronghold_Legends
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Stronghold Kingdoms
Stronghold Kingdoms (SHK) is a massively multi-player online real time strategy game (MMORTS) with a Medieval castle building theme. It was developed by Firefly Studios and based upon their commercially successful and popular Stronghold series of games. Firefly Studios started development of Stronghold Kingdoms in 2007 as their first entry into the MMO genre. The first Alpha test began in 2009 and was open to 150 players. These were drawn from previous testers of Firefly Studios games, and volunteers of other prominent fansites. Afterwards, an open Beta was run for just under 2 years before the games official release on 17 October 2012.
https://en.wikipedia.org/wiki/Stronghold_Kingdoms
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Stronghold Crusader II
Stronghold Crusader II is the latest title in Firefly Studios Stronghold franchise of "Castle Sim" RTS games, and was released on September 23, 2014. It is the sequel to their 2002 title Stronghold: Crusader which is, according to Lead Designer at Firefly Studios, Simon Bradbury, "our favorite game, it’s our fans’ favorite game and it’s the game we have been waiting to put into production for several long years now." Firefly Studios self-published the title.
https://en.wikipedia.org/wiki/Stronghold_Crusader_II
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Stronghold 3
Stronghold 3 is a 2011 real-time strategy computer game developed by Firefly Studios and published by SouthPeak Games. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and an MMORTS. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005. Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games, the new parent company of Gamecock Media Group, publisher of Stronghold Crusader Extreme.
https://en.wikipedia.org/wiki/Stronghold_3
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Stronghold 2
Stronghold 2 is a real time strategy computer game released in April 2005 in which the player develops a stronghold in the middle ages. It is the sequel to Stronghold, released in 2001, also by Firefly Studios.
https://en.wikipedia.org/wiki/Stronghold_2
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Stronghold (2001 video game)
Stronghold is a historic real-time strategy (RTS) game developed by Firefly Studios in 2001. The game focuses primarily on conquest and expansion through military pursuits, but also provides space for economic strategy and development. There is both an economic and a military campaign to be played and both are discussed in the game manual. The game takes place in Medieval Britain around the time of AD 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.
https://en.wikipedia.org/wiki/Stronghold_(2001_video_game)
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Stronghold (1993 video game)
Stronghold is a Dungeons & Dragons city-building real-time strategy computer game published by SSI and developed by Stormfront Studios in 1993.
https://en.wikipedia.org/wiki/Stronghold_(1993_video_game)
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Stratosphere: Conquest of the Skies
Stratosphere: Conquest of the Skies is Vehicular combat game and also a real-time strategy PC game, developed by Kodiak Interactive and published by Ripcord Games in 1998. Stratosphere focuses on floating island battles which players control.
https://en.wikipedia.org/wiki/Stratosphere:_Conquest_of_the_Skies
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Stratagus
Stratagus is a free cross-platform game engine used to build real-time strategy video games. Licensed under the GNU GPL, it is written in C with the configuration language being Lua. SDL, gzip and bzip2 are among the external libraries used.
https://en.wikipedia.org/wiki/Stratagus
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Stranger (video game)
Stranger is a real-time strategy game.
https://en.wikipedia.org/wiki/Stranger_(video_game)
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Stonkers
Stonkers is one of the earliest real-time strategy games. It was written for the ZX Spectrum and published by Imagine Software in 1983. It was designed and programmed by John Gibson with graphics by Paul Lindale.
https://en.wikipedia.org/wiki/Stonkers
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State of War (video game)
State of War is a real-time strategy game, developed by Cypron Studios and Cinemax and published by Crystal Interactive in 2001. See also State of War web game for the web based game released in 2008.
https://en.wikipedia.org/wiki/State_of_War_(video_game)
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Starships Unlimited
Starships Unlimited is a 4X real-time strategy game series. Unlike other 4X games, Starships Unlimited puts greater emphasis on starships than on colonies.
https://en.wikipedia.org/wiki/Starships_Unlimited
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StarCraft: Insurrection
StarCraft: Insurrection (also known as Insurrection: Campaigns for StarCraft) is an expansion pack to StarCraft video game with new campaign missions and multiplayer maps. It was licensed by Blizzard Entertainment to be developed by Aztech New Media and was released on July 31, 1998 for PC.
https://en.wikipedia.org/wiki/StarCraft:_Insurrection
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StarCraft: Brood War
StarCraft: Brood War is the expansion pack for the award winning military science fiction, real-time strategy video game StarCraft. Released in 1998 for Windows and Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduced new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel StarCraft II: Wings of Liberty continuing from the conclusion of Brood War. The expansion was released in the United States on 30 November 1998.
https://en.wikipedia.org/wiki/StarCraft:_Brood_War
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StarCraft II: Legacy of the Void
StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third part of the StarCraft II trilogy developed by Blizzard Entertainment. The game was released on November 10, 2015.
https://en.wikipedia.org/wiki/StarCraft_II:_Legacy_of_the_Void
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StarCraft II: Heart of the Swarm
StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty by Blizzard Entertainment. Heart of the Swarm is the second part of the StarCraft II trilogy, with the final part Legacy of the Void.
https://en.wikipedia.org/wiki/StarCraft_II:_Heart_of_the_Swarm
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StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment for Microsoft Windows and Mac OS X. A sequel to the award-winning 1998 video game StarCraft and its expansion set Brood War, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, and a stand-alone expansion pack Legacy of the Void.
https://en.wikipedia.org/wiki/StarCraft_II:_Wings_of_Liberty
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StarCraft (video game)
StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998. The game later spawned a franchise, and is the first game of the StarCraft series. A Mac OS version was released in 1999, and a Nintendo 64 adaptation co-developed with Mass Media was released on June 13, 2000. Work on the game started shortly after Warcraft II: Tides of Darkness 's release in 1995. StarCraft debuted at the 1996 E3, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled and then showcased to public in early 1997, receiving a far more positive response.
https://en.wikipedia.org/wiki/StarCraft_(video_game)
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Star Wars: Rebellion
Star Wars: Rebellion (or Supremacy in the United Kingdom and Ireland) is a real-time strategy game released in 1998 by LucasArts and set in the fictional Star Wars expanded universe.
https://en.wikipedia.org/wiki/Star_Wars:_Rebellion
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Star Wars: Galactic Battlegrounds
Star Wars: Galactic Battlegrounds is a real-time strategy computer game set in the Star Wars universe.
https://en.wikipedia.org/wiki/Star_Wars:_Galactic_Battlegrounds
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Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption is a 2006 expansion pack for the computer game Star Wars: Empire at War. It adds the "Zann Consortium" as a third faction in addition to a number of new features.
https://en.wikipedia.org/wiki/Star_Wars:_Empire_at_War:_Forces_of_Corruption
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Star Wars: Empire at War
Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. As of May 31, 2014, online functionality, including network multiplayer and wireless chat is no longer available due to Glu Mobile purchasing Gamespy and shutting down all game servers. This also affected multiplayer for the Star Wars Battlefront series as well as many other games on PC and consoles.
https://en.wikipedia.org/wiki/Star_Wars:_Empire_at_War
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Star Trek: New Worlds
Star Trek: New Worlds is a strategy game published in 2000 by Interplay in which the player can choose to command the forces of the United Federation of Planets, Klingons or Romulans. The player's goal is to build successful colonies on a series of newly discovered planets while battling off competing factions.
https://en.wikipedia.org/wiki/Star_Trek:_New_Worlds
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Star Trek: Conquest
Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii.
https://en.wikipedia.org/wiki/Star_Trek:_Conquest
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Star Ruler
Michael Singleton
https://en.wikipedia.org/wiki/Star_Ruler
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Star General
Star General is a strategy video wargame, last in SSI's series of hexagonal-movement games popularized by Panzer General. Star General bases its story setting on The Fleet, a series of books written by David Drake and Bill Fawcett. The game was developed by Catware and SSI in 1997.
https://en.wikipedia.org/wiki/Star_General
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Star Command: Revolution
Star Command: Revolution is a real-time strategy game by Metropolis Digital, Inc., later known as Metro3D, Inc., (now owned by Data Design Interactive), and published by GT Interactive. It was originally released in 1996 for DOS, but it was re-released in 1998 for Windows 95/98 under the title Star Command Deluxe. A sequel, Star Command X: Armada, was hinted at upon successful completion of the campaign mode, but it was never produced.
https://en.wikipedia.org/wiki/Star_Command:_Revolution
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Stalin vs. Martians
Stalin vs. Martians is a parody real-time strategy video game developed by Black Wing Foundation, Dreamlore and N-Game, released on April 29, 2009. Described as "trashy and over-the-top" by its creators, the game mocks World War II strategy games and utilizes pythonesque humor. The developers state that Stalin vs. Martians is "obviously a parody, which sometimes gets close to being a satire" and is "halfway to becoming a trash icon of gaming industry for years". In some interviews the lead designer of the game compares Stalin vs. Martians to the Troma films.
https://en.wikipedia.org/wiki/Stalin_vs._Martians
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Spring Engine
Spring Engine (also known as SpringRTS or formerly TA Spring), is a game engine for real-time strategy (RTS) video games originally created by Stefan Johansson and Robin Westberg, members of the Swedish Yankspankers game clan. Originally intended to bring the gameplay experience of Total Annihilation into three dimensions, the engine has since evolved to support a plethora of more modern and more flexible features, including built-in high-level extensibility through a Lua scripting interface. The core game engine is free and open-source software, subject to the terms of the GNU General Public License (GPL) version 2.
https://en.wikipedia.org/wiki/Spring_Engine
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SpellForce: The Order of Dawn
Other
https://en.wikipedia.org/wiki/SpellForce:_The_Order_of_Dawn
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SpellForce 2: Shadow Wars
SpellForce 2: Shadow Wars is a video game which employs both real time strategy and role-playing game elements, created by German game developers Phenomic. It is a sequel to their 2003 release SpellForce: The Order of Dawn and its two sequels, SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix.
https://en.wikipedia.org/wiki/SpellForce_2:_Shadow_Wars
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SpellForce 2: Faith in Destiny
Mind Over Matter Studios (Completion and Finalisation)
https://en.wikipedia.org/wiki/SpellForce_2:_Faith_in_Destiny
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SpellForce 2: Dragon Storm
SpellForce 2: Dragon Storm is a combination Real-time strategy and RPG game created by German game developers Phenomic as an expansion to their 2006 release SpellForce 2: Shadow Wars after following the previous games SpellForce: The Order of Dawn.
https://en.wikipedia.org/wiki/SpellForce_2:_Dragon_Storm
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Space Pirates and Zombies
Space Pirates and Zombies (S.P.A.Z.) is a real-time strategy video game released on August 15, 2011, on the Steam distribution platform. with a top-down perspective based around space combat. The game was developed by a two-man team under the studio MinMax Games using the Torque engine. The game was later ported for Mac OS X and Linux systems.
https://en.wikipedia.org/wiki/Space_Pirates_and_Zombies
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Space Colony (video game)
Space Colony is a real-time strategy video game developed by Firefly Studios and published by Gathering in 2003. Aspyr Media released a Mac OS X port in 2004. The game was re-released as digital HD version on November 8, 2012.
https://en.wikipedia.org/wiki/Space_Colony_(video_game)
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Sins of a Solar Empire
Sins of a Solar Empire is a 2008 science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; its makers describe it as "RT4X." In the game, players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.
https://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire
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Sins of a Dark Age
Sins of a Dark Age is a dark fantasy multiplayer online battle arena (MOBA) video game developed by Ironclad Games and published by Ironclad Games and Steam for Microsoft Windows operating systems. The game launched Free to Play on Steam on May 8, 2015. The game features a comprehensive storyline set in a dark fantasy world. The style of the game stands out as more mature than cartoon predecessors in the genre. This is also apparent in the expansive dialog, visual detail, and obvious RPG inspiration.
https://en.wikipedia.org/wiki/Sins_of_a_Dark_Age
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Shattered Suns
Shattered Suns is an Real-Time Strategy game set in space. It focuses on unique 3D combat with sophisticated gameplay mechanics. The game was released on August 19, 2008.
https://en.wikipedia.org/wiki/Shattered_Suns
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Shadow Sorcerer
Shadow Sorcerer is a 1991 role-playing video game. The game was the sequel to Heroes of the Lance and Dragons of Flame. It is based on the third and fourth Dragonlance campaign modules, Dragons of Hope and Dragons of Desolation.
https://en.wikipedia.org/wiki/Shadow_Sorcerer
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Seven Kingdoms II: The Fryhtan Wars
Seven Kingdoms II: The Fryhtan Wars is a history-fantasy real-time strategy computer game developed by Enlight, released in 1999. Seven Kingdoms II is the sequel to the original Seven Kingdoms game and its updated re-release Seven Kingdoms: Ancient Adversaries.
https://en.wikipedia.org/wiki/Seven_Kingdoms_II:_The_Fryhtan_Wars
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Seven Kingdoms (video game)
Seven Kingdoms (Chinese: 七王國; pinyin: Qī Wáng Guó) is a real-time strategy (RTS) computer game developed by Trevor Chan of Enlight Software. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom. The Seven Kingdoms series went on to include a sequel, Seven Kingdoms II: The Fryhtan Wars. In 2008, Enlight released a further title in the Seven Kingdoms series, Seven Kingdoms: Conquest.
https://en.wikipedia.org/wiki/Seven_Kingdoms_(video_game)
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The Settlers: Kingdoms of Anteria
The Settlers 8: Kingdoms of Anteria is a real-time strategy, city-building and action role-playing game being developed by Blue Byte Software and published by Ubisoft. It is the eighth game in The Settlers series.
https://en.wikipedia.org/wiki/The_Settlers:_Kingdoms_of_Anteria
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The Settlers 7: Paths to a Kingdom
The Settlers 7: Paths to a Kingdom is a real-time strategy and city-building video game developed by Blue Byte Software and published by Ubisoft. It was released on March 23, 2010 for Microsoft Windows and OS X. It is the seventh game in The Settlers series.
https://en.wikipedia.org/wiki/The_Settlers_7:_Paths_to_a_Kingdom
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The Settlers: Rise of an Empire
The Settlers: Rise of an Empire (original German title: Die Siedler - Aufstieg eines Königreichs), a real-time strategy video game, the sixth game in The Settlers series. It was developed by Blue Byte and published by UbiSoft, with a US release date of September 25, 2007, a European release date of September 28, and an Australian release date of September 30. A Limited Edition is also available, containing additional in-game content (including statues and a pavilion), an art book, bonus DVD, original soundtrack, technology tree sheet, and a demo CD.
https://en.wikipedia.org/wiki/The_Settlers:_Rise_of_an_Empire
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The Settlers: Heritage of Kings
The Settlers: Heritage of Kings (original German title: Die Siedler - das Erbe der Könige) is a real-time strategy game for Microsoft Windows developed by Blue Byte Software and published by Ubisoft. It is the fifth installment of The Settlers series. The game tells the story of a young prince, Dario, who must regain control of his dead father's throne from the evil Mordred. Making his task more difficult is the division of the kingdom into various independent provinces since the death of the king, so Dario and his friends must work to unite the land before he can face Mordred's armies.
https://en.wikipedia.org/wiki/The_Settlers:_Heritage_of_Kings
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The Settlers IV
The Settlers IV (German: Die Siedler IV), known as The Settlers: Fourth Edition in North America, is a 2001 real-time strategy video game for Microsoft Windows developed and published by Blue Byte Software. It is the fourth game in The Settlers series.
https://en.wikipedia.org/wiki/The_Settlers_IV
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The Settlers III
The Settlers III (German: Die Siedler III) is a real-time strategy video game developed by Blue Byte Software, being the second sequel to The Settlers, making it the third game in The Settlers series. An isometric city-building game, it was released on November 30, 1998.
https://en.wikipedia.org/wiki/The_Settlers_III
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The Settlers II
The Settlers II: Veni, Vidi, Vici (original German title: Die Siedler II: Veni, Vidi, Vici) is a real-time strategy computer game, released by Blue Byte Software in 1996. Its gameplay is very similar to that of its predecessor, The Settlers, albeit with a Roman theme and improved graphics. It is the second game in The Settlers series.
https://en.wikipedia.org/wiki/The_Settlers_II
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The Settlers II 10th Anniversary
The Settlers II 10th Anniversary Edition (original German title: Die Siedler II: Die nächste Generation) is a remake of the classic real-time strategy game The Settlers II. It was announced in July 2006. The Settlers II 10th Anniversary Edition features up-to-date 3D graphics and new gameplay additions. The game has been released in Germany in September 2006 and in the UK in October 2006. An English-language version is also available in various other regions, including Scandinavia, Asia and Canada. The game was initially released in the United States as a GameStop exclusive and retail copies eventually became rare. The game has since been given a digital re-release on sites such as GOG.com
https://en.wikipedia.org/wiki/The_Settlers_II_10th_Anniversary
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The Settlers (video game)
The Settlers (known as Serf City: Life is Feudal in the United States, original German title Die Siedler) is a slow-paced real-time strategy video game developed and published by Blue Byte Software, released in 1993 for Commodore Amiga and in 1994 for MS-DOS, ported by Massive Development. The player is tasked with building a medieval settlement populated by an army of workers, each of whom perform their own individual task. The player competes against computer controlled opponents or another human player for supremacy of the land and resources.
https://en.wikipedia.org/wiki/The_Settlers_(video_game)
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Sengoku (2011 video game)
Sengoku: Way of the Warrior is a grand strategy computer game developed and published by Paradox Interactive.
https://en.wikipedia.org/wiki/Sengoku_(2011_video_game)
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Savage: The Battle for Newerth
Savage: The Battle for Newerth is a 2003 video game combining aspects of the real-time strategy and first-person shooter genres, developed by S2 Games. It takes place in the science fantasy distant future when mankind has rebuilt society post-apocalyptic, but is threatened by intelligent beasts led by a sorceress.
https://en.wikipedia.org/wiki/Savage:_The_Battle_for_Newerth
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Sangokushi Battlefield
Sangokushi Battlefield (三國志 Battlefield) is Koei's real time strategy game for Windows 98, and the 2nd online Romance of the Three Kingdoms game for the PC platform. The game was simultaneously released in Japan, Taiwan, and Korea.
https://en.wikipedia.org/wiki/Sangokushi_Battlefield
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Sacrifice (video game)
Mac OS: December 14, 2001
https://en.wikipedia.org/wiki/Sacrifice_(video_game)
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Rymdkapsel
Rymdkapsel is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson. Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level. The game was built over a year and a half and was inspired by the base-building aspects of the Command & Conquer series. It was Jonasson's first full game as an indie developer. Rymdkapsel was released on May 7, 2013 for PlayStation Mobile, and was later ported to iOS, Android, Microsoft Windows, OS X, and Linux. Reviewers gave the game generally favorable reviews, where they appreciated its simplicity and challenge, but not its brevity and slow start.
https://en.wikipedia.org/wiki/Rymdkapsel
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Rulers of Nations
Rulers of Nations also known as Geo-Political-Simulator 2 is the second installment of the Commander in Chief (video game) series. This government simulation game, like its predecessor puts the player in the role of any nation's head of state. French, German, Spanish, Italian, and Russian versions of the game will also be released.
https://en.wikipedia.org/wiki/Rulers_of_Nations
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Rising Lands
Rising Lands is a fantasy-based real-time strategy computer game developed by Microïds, released in 1997.
https://en.wikipedia.org/wiki/Rising_Lands
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Rising Kingdoms
Rising Kingdoms is a real-time strategy PC game developed by Haemimont Games and published by Black Bean Games. It was released June 17, 2005. Rising Kingdoms is a realtime strategy game set in a fantasy world, which focuses on empire development and dynamic tactical battles and features both strategy and adventure modes in the fantasy world of Equiada. In strategy mode, the player is able to select 3 major races – treacherous Humans, vicious Foresters and merciless Darklings, and in addition to these three primary races, the player is able to capture, enslave and develop five independent nations – Shades, Nomads, Dragons, Trolls, and Elves. Combined with the player's main race they provide a valuable asset when clashing with their opponents. In adventure mode the player controls a group of heroes and a small squad of troops uncovering dark secrets and surprising twists as the adventure unfolds. The story spans over several generations portraying powerful ancient artifacts, the rise and fall of mighty leaders and glorious kingdoms, and the birth of new mystic creatures and races.
https://en.wikipedia.org/wiki/Rising_Kingdoms
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Rise of Nations: Thrones and Patriots
Extended Edition June 12, 2014
https://en.wikipedia.org/wiki/Rise_of_Nations:_Thrones_and_Patriots
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Rise of Nations: Rise of Legends
Rise of Nations: Rise of Legends is a real-time strategy video game for the PC made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2003. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.
https://en.wikipedia.org/wiki/Rise_of_Nations:_Rise_of_Legends
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Rise of Nations
Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare. Rise of Nations features 18 civilizations, playable through 8 ages of world history.
https://en.wikipedia.org/wiki/Rise_of_Nations
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Rise and Fall: Civilizations at War
Rise and Fall: Civilizations at War is a real-time strategy game developed by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.
https://en.wikipedia.org/wiki/Rise_and_Fall:_Civilizations_at_War
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Reunion (video game)
Reunion, also known as Merit's Galactic Reunion, is a space strategy video game. It was the Hungarian game developer company Amnesty Design's (now Digital Reality) first game. The game was programmed by János Kistamás, Krisztián Jámbor, and Attila Lendvai (Amiga), István Kiss (DOS). The soundtrack was made by Tamás Kreiner which was the basis of his reputation.
https://en.wikipedia.org/wiki/Reunion_(video_game)
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Retrovirus RTS
retrovirus RTS was one of the few commercial games released for the GP2X. It was the only native real-time strategy game for the system. The premise is that three astronauts have been infected by an alien virus and the player's GP2X is the medical device used to treat the patients.
https://en.wikipedia.org/wiki/Retrovirus_RTS
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The Red Solstice
The Red Solstice is a top-down, tactical, squad based survival shooter video game, developed by Ironward and published by Ironward for Microsoft Windows. The game was released on July 10, 2015 through Steam's Early Access program. It is the first installment in The Red Solstice video game series. The Red Solstice has been in development for two and a half years. It uses an Ironward created Engine Razor.
https://en.wikipedia.org/wiki/The_Red_Solstice
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Realms (video game)
Realms is a 1991 video game produced by Graftgold Ltd. for DOS, Amiga, and Atari ST. It is considered a real-time strategy game. It was published by Virgin Games.
https://en.wikipedia.org/wiki/Realms_(video_game)
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Raven Squad: Operation Hidden Dagger
Raven Squad: Operation Hidden Dagger is a real time strategy and tactical first person shooter. It is developed by Atomic Motion and published by Evolved Games and SouthPeak Interactive. Raven Squad puts players in control of two groups of mercenary squads who have crash landed behind enemy lines in the Amazonian jungles. Each squad member has different skills which the player must use.
https://en.wikipedia.org/wiki/Raven_Squad:_Operation_Hidden_Dagger
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R.U.S.E.
R.U.S.E. is a real-time strategy video game developed by Eugen Systems and published by Ubisoft which was released for Microsoft Windows, PlayStation 3, and Xbox 360, in September 2010. The game was subsequently released for Mac OS through Steam on 15 November 2011. R.U.S.E. is a strategic war game set during World War II and focuses on the invasion of Nazi Germany during late 1945. The campaign includes many historical and some fictional events. It focuses on information warfare instead of a brute-force approach. Players can use a series of ruses and decoys to trick their enemies and change the outcome of the battles. However, the outcome of the battles in the game also relies quite heavily on how a player manages their economy and which units they use.
https://en.wikipedia.org/wiki/R.U.S.E.
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Quraish (video game)
Quraish: The game is a 2005 real-time strategy 3D computer video game produced by Syrian video game production, Afkar Media. It is the second Arabic language-based game and a third person strategy game based on the early battles of Islam.
https://en.wikipedia.org/wiki/Quraish_(video_game)
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Project Phoenix (video game)
Project Phoenix is an upcoming indie game being developed by Creative Intelligence Arts. A squad-based real-time strategy video game combined with strong Japanese role-playing game design influence, the project was described as Kickstarter's first Japan-based video game project.
https://en.wikipedia.org/wiki/Project_Phoenix_(video_game)
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Powermonger
Powermonger (or Power Monger) is a real-time strategy game developed by Bullfrog in 1990, derived from the Populous engine but presented using a 3-dimensional game map.
https://en.wikipedia.org/wiki/Powermonger
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Possession (video game)
Possession was a vaporware video game, intended for release for seventh-generation video game consoles. The story would have followed a man turned into a zombie via exposure to experimental chemicals from a laboratory into which he had broken. Retaining his intelligence, he sets out on a mission to destroy the Prometheus Corporation which made the chemicals. To do this, he amasses a vast number of zombie warriors to take control of the futuristic Restoration City, headquarters of the shadowy Prometheus Corporation. The game was designed primarily as a real-time strategy title, wherein the player commanded their zombie army directly and makes tactical use of special unit types to achieve objectives. There was also planned to be online play where one player sends waves of zombies into the city, while several other players have to fight them off.
https://en.wikipedia.org/wiki/Possession_(video_game)
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Portugal 1111: A Conquista de Soure
Portugal 1111: A Conquista de Soure ("Portugal 1111: Soure's Conquest") is a real-time strategy game developed by Ciberbit, a Portuguese multimedia company, in partnership with the Municipality of Soure and historians from the University of Coimbra. The game depicts the historical events of the Portuguese Reconquista, when the Christians fought against Moorish invaders.
https://en.wikipedia.org/wiki/Portugal_1111:_A_Conquista_de_Soure
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Populous: The Beginning
Populous: The Beginning is a strategy and god-style video game. It is the third entry in the Populous video game series, developed by Bullfrog Productions in 1998. The PC version of the game was released November 30, 1998 and a PlayStation version was later developed and released on April 2, 1999.
https://en.wikipedia.org/wiki/Populous:_The_Beginning
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Populous DS
Populous DS (ポピュラス DS, Popyurasu DS?) is a real-time strategy developed by Genki. It was published in Japan by Electronic Arts on February 21, 2008, in North America by Xseed Games on November 10, 2008, and in Europe by Rising Star Games on February 27, 2009 for the Nintendo DS.
https://en.wikipedia.org/wiki/Populous_DS
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Populous II: Trials of the Olympian Gods
Populous II: Trials of the Olympian Gods is a 1991 strategy video game in the Populous series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. Populous II was remade and remastered for the Nintendo DS in 2008. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most notable games.
https://en.wikipedia.org/wiki/Populous_II:_Trials_of_the_Olympian_Gods
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Populous
Populous is a computer game designed by Peter Molyneux for Bullfrog, released originally for the Amiga in 1989, and is regarded by many as the first god game. It is the first game in the Populous series, preceding Populous II: Trials of the Olympian Gods and Populous: The Beginning.
https://en.wikipedia.org/wiki/Populous
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Police Quest: SWAT 2
Police Quest: SWAT 2 (stylized as SWAT2) is a 1998 real-time tactics and police simulation video game released for Microsoft Windows. It is the sixth game in the Police Quest and SWAT series. It uses an isometric projection camera view, somewhat similar to the squad-level real-time tactics video game in the mold of X-COM or Jagged Alliance games. Police Quest: SWAT 2's gameplay takes place in real-time, with the player issuing orders to individual avatars from a static isometric view of the level. Police Quest: SWAT 2 was the sixth and last game of the Police Quest series, with the later SWAT video game sequels dropping the Police Quest moniker altogether, thereby turning SWAT into a separate spin-off series.
https://en.wikipedia.org/wiki/Police_Quest:_SWAT_2
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Platoon (2002 video game)
Platoon is a real-time strategy video game developed by Digital Reality and published by Monte Cristo for the PC Windows in 2002. It was also published by Strategy First as Platoon: The 1st Airborne Cavalry Division in Vietnam. Platoon is the second video game adaptation of the 1986 war film of the same title, following the 1987 game by Ocean Software. Despite it being marketed as "the first strategy game about the Vietnam War", the first such game was actually Domark Software's 1991 'Nam 1965-1975.
https://en.wikipedia.org/wiki/Platoon_(2002_video_game)
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Planetary Annihilation
Planetary Annihilation is a real-time strategy computer game developed by Uber Entertainment, whose staff include several industry veterans who worked on Total Annihilation and Supreme Commander.
https://en.wikipedia.org/wiki/Planetary_Annihilation
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Pirates of Black Cove
Pirates of Black Cove is a pirate-themed real-time strategy game published by Paradox Interactive on August 2, 2011.
https://en.wikipedia.org/wiki/Pirates_of_Black_Cove
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Pikmin 3
Pikmin 3 (Japanese: ピクミン3, Hepburn: Pikumin Surī?) is a real-time strategy video game developed and published by Nintendo for the Wii U video game console. It is the sequel to Pikmin 2 (2004) and was first released in Japan on July 13, 2013 and then in all other regions the following month. Game designer Shigeru Miyamoto first announced Pikmin 3 on July 16, 2008 as a game for the Wii console, later stating at E3 2011 that its development had transitioned to Wii U. Pikmin 3 retains the gameplay elements introduced in previous Pikmin games and adds new features, including new playable characters and Pikmin types, Off-TV Play, and downloadable content.
https://en.wikipedia.org/wiki/Pikmin_3
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Perimeter 2: New Earth
Perimeter 2: New Earth (Russian: Периметр 2: Новая Земля), stylized as Perimeter II: New Earth, is a sequel to the 2004 real-time strategy video game Perimeter, released in 2009.
https://en.wikipedia.org/wiki/Perimeter_2:_New_Earth
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Perimeter (video game)
Perimeter is a real-time strategy video game developed by K-D Lab for Microsoft Windows. It is published by 1C Company and Codemasters, and was released in 2004.
https://en.wikipedia.org/wiki/Perimeter_(video_game)
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Pax Imperia: Eminent Domain
Pax Imperia: Eminent Domain is a real-time strategy computer game. The game emphasizes empire building and customization. Instead of using a single large map as do most of the current real-time strategy games, Pax Imperia revolves around star systems connected by wormholes or jump points, which connect a system of star systems in a large web. The game allowed for the player to customise the species that they were to play to a high degree. Players could focus on construction, reproduction, research, espionage, or the acquisition of money. Players could select special qualities, such as having psychic powers or an aquatic physiology, and could tailor their species to be better at peaceful colonisation or conquest.
https://en.wikipedia.org/wiki/Pax_Imperia:_Eminent_Domain
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Pax Imperia
Pax Imperia is a 4X game for the Apple Macintosh, released in 1992. The game won praise for its complex gameplay, real-time mode and ability for up to 16 players to join a single game using AppleTalk.
https://en.wikipedia.org/wiki/Pax_Imperia
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Patrician III: Rise of the Hanse
Patrician III: Rise of the Hanse is the third video game from Ascaron in their Patrician series. It is a game simulating trading, piracy, politics, and economy. The series was originally released in German, as Patrizier and Patrizier 2. Patrizier 2 had an add on release called Patrizier 2: Aufschwung der Hanse. Patrician 3 is the international release in English of the combined Patrizier 2 and its expansion. The German version was released in 2000 and the English version in 2003. The Patrician series was continued in 2010 with Patrician IV, since Kalypso Media bought the licenses from the insolvent Ascaron company.
https://en.wikipedia.org/wiki/Patrician_III:_Rise_of_the_Hanse
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ParaWorld
ParaWorld is a real-time strategy PC game released on September 25, 2006. It was developed by the German company SEK (Spieleentwicklungskombinat), based in Berlin. The game features more than 50 prehistoric animals, especially dinosaurs and Pleistocene mammals. The game uses TAGES, and therefore installs a driver on the system for copy protection.
https://en.wikipedia.org/wiki/ParaWorld
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Outpost 2: Divided Destiny
Outpost 2: Divided Destiny is a real-time strategy computer game developed by Dynamix, released in 1997 by Sierra Entertainment. It reuses and refines some of the concepts from the original Outpost, but there is no direct continuity between the storylines or the gameplay.
https://en.wikipedia.org/wiki/Outpost_2:_Divided_Destiny
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Outlive
Outlive is a Brazilian real-time strategy computer game developed and produced by Continuum Entertainment. It is a mission-based real-time strategy game where the player controls either the human military or robot forces and attempts to eliminate all opposing forces. It was initially released in 2000 in Brazil (2001 for the rest of the world), and was the second and most successful product of Continuum. The game was one of the few Brazilian games to be published by a mainstream AAA publisher. It was published in the United States and Europe by Take-Two Interactive.
https://en.wikipedia.org/wiki/Outlive
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The Outforce
The Outforce is a traditional top-down real-time strategy game played across a battlefield in space. It's the first game from O3 Games, which later became Starbreeze Studios.
https://en.wikipedia.org/wiki/The_Outforce
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Oil Rush
Oil Rush is a tower defense real-time strategy game developed by Unigine Corp using their Unigine engine technology. Set in a flooded, post-apocalyptic world, the game consists of players fighting over control of the world's last remaining oil reserves. The game was released as a digital download for Microsoft Windows, GNU/Linux, and OS X.
https://en.wikipedia.org/wiki/Oil_Rush
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Oddlabs
Oddlab is a small independent game development company based in Denmark. It was founded in 2001 by students from the University of Southern Denmark.
https://en.wikipedia.org/wiki/Oddlabs
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Nuclear Dawn
Nuclear Dawn is a post-apocalyptic first-person shooter real-time strategy hybrid video game (games in the same genre include Savage and Natural Selection). It was originally announced in February 2006 as an amateur mod for the Source engine, but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and Mac OS X. It was released on September 26, 2011.
https://en.wikipedia.org/wiki/Nuclear_Dawn
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North & South (video game)
North & South is a combined strategy and action game released in 1989 for the Commodore Amiga and Atari ST and ported later for NES, Amstrad CPC, MSX, DOS and ZX Spectrum. It was developed and published by Infogrames.
https://en.wikipedia.org/wiki/North_%26_South_(video_game)
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No Man's Land (video game)
No Man's Land also known as No Man's Land: Fight for your Rights!, is a 2003 real-time strategy video game for Microsoft Windows developed by Related Designs and published by CDV Software Entertainment AG.
https://en.wikipedia.org/wiki/No_Man%27s_Land_(video_game)
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NetStorm: Islands At War
NetStorm: Islands At War is a real-time strategy Windows game, developed by Titanic Entertainment and published by Activision in 1997. Although a single-player campaign and tutorial missions are included, Netstorm is chiefly designed for online play, allowing for games of up to eight players.
https://en.wikipedia.org/wiki/NetStorm:_Islands_At_War
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Naval War: Arctic Circle
Naval War: Arctic Circle (NWAC) is a real time naval strategy game developed by Norwegian development company Turbo Tape Games and published by Swedish video game publisher Paradox Interactive. It was released on April 10, 2012. Naval War: Arctic Circle was announced at the 2011 Paradox Interactive Convention held in New York. The game is supported by the Norwegian Film Institute, Innovation Norway and the Norwegian Research Council, and is developed in close consultation with the Royal Norwegian Navy.
https://en.wikipedia.org/wiki/Naval_War:_Arctic_Circle
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The Nations
Alien Nations is a PC game created by JoWooD Productions for Windows-based computers published in 1999. A sequel, The Nations, was published in 2002.
https://en.wikipedia.org/wiki/The_Nations
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Napoleon (video game)
Napoleon (ナポレオン?) is a real-time strategy video game for the Game Boy Advance (GBA) developed by Genki and published by Nintendo. The game was a launch title for the handheld system in Japan. The game was also published in France under the title L'Aigle de Guerre (lit. "The Eagle of War"). The Japanese version of the game was compatible with the Mobile Adapter GB until December 14, 2002.
https://en.wikipedia.org/wiki/Napoleon_(video_game)
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Napalm: The Crimson Crisis
Napalm: The Crimson Crisis is a real-time strategy game for AGA class Commodore Amiga computers by clickBOOM and Ablaze Entertainment.
https://en.wikipedia.org/wiki/Napalm:_The_Crimson_Crisis
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Mushroom Wars
Mushroom Wars is a real-time strategy game developed by Creat Studios, originally available for the PlayStation 3 on the PlayStation Network (PSN). This version was released on October 15, 2009. On January 24, 2013 it has been released for the iPad on the iTunes Store. An Android version was released on Google Play on September 24, 2013.
https://en.wikipedia.org/wiki/Mushroom_Wars
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Multiwinia
Multiwinia is the fourth video game made by Introversion Software, the creators of Uplink, Darwinia and Defcon. It is a real-time strategy game. Multiwinia is available as a standalone game, or included as part of Darwinia+.
https://en.wikipedia.org/wiki/Multiwinia
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Mudcraft
Mudcraft is a web-based shockwave real-time strategy single player game. In the RTS genre, it uses gender-neutral gameplay designed for both core and casual gamers. Players control mud people, attempting to create structures and more mud people, as well as stay alive despite the elements and animals. The gameplay is similar to games such as StarCraft and Warcraft, thus the "craft" suffix. The biggest difference is a lack of violence.
https://en.wikipedia.org/wiki/Mudcraft
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Moscow to Berlin: Red Siege
Moscow to Berlin: Red Siege is a PC title released by Cinemaware Marquee. Made by French-based Monte Cristo, the game takes place on the Eastern Front of World War II. The game is an addition to MonteCristo's WWII Battle collection, in the line of DDay, Battle of the Bulge, Desert Rats. The fundamentals of gameplay are similar to the prequel games, but new units and settings bring fresh life into this game. True to life history lessons help the player evaluate their plans and strategy as they work on either German or Soviet campaigns in the fight from Moscow to Berlin.
https://en.wikipedia.org/wiki/Moscow_to_Berlin:_Red_Siege
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Mob Rule
Mob Rule (also known as Constructor: Street Wars and Street Wars: Constructor Underworld) is a real-time strategy video game for PC released in 1999 by Simon & Schuster and Studio 3. It is the successor to the 1997 video game Constructor. The goal of the game is to construct buildings and fight enemy teams in a Mafia-themed background.
https://en.wikipedia.org/wiki/Mob_Rule
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Ministry of War (game)
Ministry of War (Chinese: 帝国文明; pinyin: Dìguó Wénmíng; literally Civilizations of Empires), known in the formerly separate European version as Terra Militaris, is a massively multiplayer online browser-based strategy game developed by Chinese developer Suzhou Snail Electronic Co., Ltd. (Snail Games). It is published in the United States and Europe by its U.S. publishing division, Snail Games USA. It was released on November 27, 2010 in Europe. In 2014 the European game service transferred from Webzen to Snail Games USA.
https://en.wikipedia.org/wiki/Ministry_of_War_(game)
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The Mighty Quest for Epic Loot
The Mighty Quest for Epic Loot is a free-to-play real-time strategy video game developed by Ubisoft Montreal. The game combines castle defense and dungeon crawling mechanics, allowing players to build their own castle and to attack those built by other players in order to collect various in-game resources such as Crowns, Gold, and Gear.
https://en.wikipedia.org/wiki/The_Mighty_Quest_for_Epic_Loot
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Microsoft Ants
Microsoft Ants was a free multiplayer strategy game for 2-4 players on the Microsoft Gaming Zone. The objective of the game is to get the most points by eating or stealing food, and making use of the various powerups available. Each player begins at a nest with a pre-programmed number of ants, whose goal is to scurry around the gamefield and bring back to their home nest various pieces of food such as candy, cookies, twinkies, etc. with each piece worth 15-30 points. When time runs out, the highest point score wins. On January 31, 2006, Microsoft's Zone retired Ants because of the lack of players.
https://en.wikipedia.org/wiki/Microsoft_Ants
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Micro Commandos
Micro Commandos is a PC game developed and published by Monte Cristo. The player controls tiny aliens from another planet to look for a so-called "Ultimate Weapon". They lead the aliens through 14 missions in the world of "the big people" exploring unusual settings like a museum, subway, pizzeria.... The player has to collect resources of food and material to feed and construct vehicles and buildings for the aliens. They also have to fight off another alien race looking for the Ultimate Weapon as well as bugs, hamsters and the family cat.
https://en.wikipedia.org/wiki/Micro_Commandos
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Metal Marines
Metal Marines is a real-time strategy video game developed by Namco for both the Super Nintendo Entertainment System and Windows 3.1 PCs. It was originally released in Japan under the title Militia. The Super NES version was re-released on the Virtual Console in Japan on July 10, 2007 for the Wii and on March 4, 2015 for the Wii U, and in North America on October 15, 2007 for the Wii.
https://en.wikipedia.org/wiki/Metal_Marines
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Metal Knight
Metal Knight (Chinese:铁甲风暴, literally:Ironclad Storm) is a sci-fi type real-time strategy which was released in 1998, developed by Object Software Limited, published in mainland China by Object Software and in Taiwan by T-time Technology Co., Ltd. In 1999 the English version was published BY Microforum in USA and in Italy. There are 3 sides in the game: Fire Hawk Legion, Imperial Adonian Army and Earth Union Defense Army. The game supports eight online players. The game sold over 300,000 copies and received high ratings from indigenous game magazines such as Popsoft and Play. There is an expansion named Black Front.
https://en.wikipedia.org/wiki/Metal_Knight
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Metal Fatigue (video game)
Metal Fatigue (also known as Metal Conflict), is a futuristic science fiction, real-time strategy computer game developed by Zono Incorporated and published by Psygnosis (in Europe) and TalonSoft (a Take2 company in the United States).
https://en.wikipedia.org/wiki/Metal_Fatigue_(video_game)
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Men of War: Red Tide
Men of War: Red Tide (Russian: Чёрные бушлаты) is a real-time strategy and real-time tactics video game and the sequel to the game Men of War, developed in partnership with Best Way by Digitalmindsoft and published by 1C Company. Game concept and scenario are elaborated by Alexander Zorich, modern Russian writer and scenarist. The game's single player focuses on the Soviet Naval Infantry of the Black Sea Fleet. The arsenals of two more countries, Italy and Romania, are also introduced to the series.
https://en.wikipedia.org/wiki/Men_of_War:_Red_Tide
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Men of War: Assault Squad 2
Men of War: Assault Squad 2 is a real-time tactics / strategy game set in World War II. It is a sequel to the 2011 game Men of War: Assault Squad. The early access version of the game was released on March 20, 2014. This generated some controversy, since the full game was supposed to release on this date. It was fully released on the 15th of May 2014.
https://en.wikipedia.org/wiki/Men_of_War:_Assault_Squad_2
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Men of War: Assault Squad
Men of War: Assault Squad (Russian: В тылу врага 2: Штурм), is a real-time tactics / strategy game set in World War II. It is a standalone expansion pack for the 2009 game Men of War.
https://en.wikipedia.org/wiki/Men_of_War:_Assault_Squad
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MegaGlest
MegaGlest is a free and open source real-time strategy computer game in a fantasy world, mixing elements of re-imagined past civilizations, magic and steam punk.
https://en.wikipedia.org/wiki/MegaGlest
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Mega Lo Mania
Mega Lo Mania is a real-time strategy computer game developed by Sensible Software. It was released for the Amiga in 1991, and ported for a variety of other platforms. It was released as Tyrants: Fight Through Time in North America.
https://en.wikipedia.org/wiki/Mega_Lo_Mania
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Medieval Conquest
Medieval Conquest is a fantasy-themed real-time strategy personal computer game developed by Cat Daddy Games and published by Global Star Software for Windows XP in 2004. The game involves managing a kingdom by hiring units and building and upgrading structures.
https://en.wikipedia.org/wiki/Medieval_Conquest
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Mechanized Assault & Exploration 2
M.A.X. 2: Mechanized Assault & Exploration (known in Europe as M.A.X. 2: Mechanised Assault & Exploration) is a 1998 hybrid real-time/turn-based strategy video game developed and published by Interplay Productions. It's a sequel to Mechanized Assault & Exploration.
https://en.wikipedia.org/wiki/Mechanized_Assault_%26_Exploration_2
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Mechanized Assault & Exploration
M.A.X.: Mechanized Assault & Exploration is a 1996 hybrid real-time/turn-based strategy video game for PC(MS-DOS, Windows) developed and published by Interplay Productions. A sequel, Mechanized Assault & Exploration 2, was released in 1998. M.A.X. was re-released into digital distribution after years of non-availability on gog.com in September 2008.
https://en.wikipedia.org/wiki/Mechanized_Assault_%26_Exploration
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Mech Platoon
Mech Platoon (機械化軍隊?) is a real-time strategy video game developed and published by Kemco. It was the first real-time strategy game released on the Game Boy Advance platform, and was released in Europe on November 30, 2001 and in North America on January 3, 2002.
https://en.wikipedia.org/wiki/Mech_Platoon
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Masters of the World
Masters of the World also known as Geo-Political-Simulator 3 is the third installment of the Commander in Chief series. This government simulation game, like its predecessors puts the player in the role of any nation's head of state. French, German, Spanish, Italian, Japanese, and Russian versions of the game were also released.
https://en.wikipedia.org/wiki/Masters_of_the_World
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March of the Eagles
March of the Eagles is a grand strategy video game developed by Paradox Interactive and released on 19 February 2013. The game centres on the time period of 1805-1820. It started life as a sequel to AGEOD's Napoleon's Campaigns, and was originally titled Napoleon's Campaigns II. As AGEOD was bought by Paradox, they developed and retitled the game. Virtual Programming released a Mac OS X version of the game on 9 May 2013.
https://en.wikipedia.org/wiki/March_of_the_Eagles
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Majesty: The Fantasy Kingdom Sim
Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by MicroProse for Windows in March, 2000. MacPlay released a Mac OS port in December, 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March, 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January, 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April, 2003. Majesty Gold Edition was re-released by Paradox Interactive under the name Majesty Gold HD Edition in March, 2012, adding support for higher resolutions and including two downloadable quests that were incompatible with the original release of Majesty: The Northern Expansion.
https://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim
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Majesty 2: The Fantasy Kingdom Sim
Majesty 2: The Fantasy Kingdom Sim is a real-time strategy game developed by 1C:Ino-Co and published by Paradox Interactive. The game was announced on April 18, 2008 and was released on September 18, 2009. It is a sequel to Cyberlore's Majesty: The Fantasy Kingdom Sim.
https://en.wikipedia.org/wiki/Majesty_2:_The_Fantasy_Kingdom_Sim
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Magnant
Magnant is an RTS (real-time strategy) game which features the military expansion of a colony of ants.
https://en.wikipedia.org/wiki/Magnant
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Magic and Mayhem
Magic & Mayhem, also known as Duel: The Mage Wars in North America, is a fantasy/mythology-themed real-time strategy game designed by Julian Gollop and developed by Mythos Games. It was published by Virgin Interactive Entertainment (European release) in late 1998, and by Bethesda (North American release) soon after in 1999. Although the game received generally positive criticisms, it met a quiet public reception.
https://en.wikipedia.org/wiki/Magic_and_Mayhem
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Maelstrom (video game)
Maelstrom: The Battle for Earth Begins is a real-time strategy game developed by KD-Vision in Russia and published by Codemasters.
https://en.wikipedia.org/wiki/Maelstrom_(video_game)
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Machines (video game)
Machines is a 3D real-time strategy game released for Microsoft Windows. Published by Acclaim and developed by Charybdis, Machines was one of the first 3D games of this genre. It also allowed players to directly control units with both a first and third-person view.
https://en.wikipedia.org/wiki/Machines_(video_game)
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LostMagic
LostMagic (ロストマジック, Rosuto Majikku?) is a role-playing game / real-time strategy game developed by Taito Corporation for the Nintendo DS system. It supports the Nintendo Wi-Fi Connection.
https://en.wikipedia.org/wiki/LostMagic
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Lords of the Realm III
Lords of the Realm III is a medieval themed real-time strategy computer game published on March 17, 2004 by Sierra Entertainment. It is the third installment in the Lords of the Realm series, and the last game made by Impressions Games.
https://en.wikipedia.org/wiki/Lords_of_the_Realm_III
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Lords of EverQuest
Lords of EverQuest (LOEQ) is a 3D fantasy real-time strategy game released in December 2003. It was developed by the short-lived startup company Rapid Eye Entertainment and published by Sony Online Entertainment (SOE). SOE distributes Lords of EverQuest currently.
https://en.wikipedia.org/wiki/Lords_of_EverQuest
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The Lord of the Rings: War of the Ring
The Lord of the Rings: War of the Ring is a 2003 real-time strategy game (RTS) developed by Liquid Entertainment, the makers of the previous Battle Realms and its expansion, Winter of the Wolf, and published by Sierra Entertainment. Set in J. R. R. Tolkien’s fictional Middle-earth, it expands upon the events of the War of the Ring as told in his fantasy novel, The Lord of the Rings.
https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_War_of_the_Ring
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The Lord of the Rings: The Battle for Middle-earth II
The Lord of the Rings: The Battle for Middle-earth II is a real-time strategy video game developed and published by Electronic Arts. It is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film trilogy adaptation. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. The Windows version of the game was released on March 2, 2006 and the Xbox 360 version was released on July 5, 2006. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development. The online servers were shut down for Windows in 2010 and Xbox 360 in 2011, however Windows users may still play online using Virtual Private Network programs.
https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II
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The Lord of the Rings: The Battle for Middle-earth
The Lord of the Rings: The Battle for Middle-Earth is a PC real-time strategy game developed by EA Los Angeles. It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine from Command & Conquer: Generals and was released on December 6, 2004. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006. There is an expansion to The Lord of the Rings: The Battle for Middle-earth II, called The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth
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The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king is a real-time strategy video game published by Electronic Arts, based on the Lord of the Rings film series based on the book, directed by Peter Jackson. The Rise of the Witch-king is the official expansion to The Lord of the Rings: The Battle for Middle-earth II, which was published by the same company and released in 2006, for Microsoft Windows. The Rise of the Witch-king was shipped to stores in the United States on November 28, 2006 and was officially released on November 30, 2006.
https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II:_The_Rise_of_the_Witch-king
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Lock's Quest
Lock's Quest is a real-time strategy video game developed by 5th Cell and published by THQ. It is 5th Cell's second Nintendo DS game. It was released in North America on September 8, 2008, in Europe on September 26, 2008 and in Australia on September 25, 2008.
https://en.wikipedia.org/wiki/Lock%27s_Quest
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Lego Rock Raiders (video game)
Lego Rock Raiders is a video game developed by Data Design Interactive and published by Lego Media for Microsoft Windows and PlayStation. It is based on the Lego theme of the same name. The Microsoft Windows version was released on 15 November 1999 with the PlayStation version following just under a year later.
https://en.wikipedia.org/wiki/Lego_Rock_Raiders_(video_game)
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Legion: The Legend of Excalibur
Legion: The Legend of Excalibur is a real-time strategy / action role-playing video game hybrid developed by the ex-Westwood Studios 7 Studios and published by Midway Games for the PlayStation 2 in 2002. The game tells the story of the young King Arthur to save the kingdom from the evil sorceress Morgan and was given mostly poor or mediocre reviews by critics.
https://en.wikipedia.org/wiki/Legion:_The_Legend_of_Excalibur
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Legends of Pegasus
Legends of Pegasus is a turn-based, real-time strategy 4X game developed by now defunct German company NovaCore Studios, and published by Kalypso Media.
https://en.wikipedia.org/wiki/Legends_of_Pegasus
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Left Behind: Eternal Forces
Left Behind: Eternal Forces is a Christian real-time strategy game developed and published by Inspired Media Entertainment (formerly Left Behind Games) for Microsoft Windows. It was released on November 7, 2006. The game is based on the evangelical Christian Left Behind series of novels.
https://en.wikipedia.org/wiki/Left_Behind:_Eternal_Forces
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Land Air Sea Warfare
Land Air Sea Warfare (abbreviated as LASW) is a real-time strategy game developed by Isotope 244. It is the sequel to Machines at War and the predecessor of Machines at War 3. LASW was released in 2010 for Microsoft Windows, Mac OS X, iOS (iPhone/iPod Touch/iPad) and Windows Mobile. It features gameplay similar to other RTS titles like Command & Conquer: Red Alert, Age of Empires, StarCraft, Warcraft, and Supreme Commander.The game is going to be ported on Ouya on Q1 2015.
https://en.wikipedia.org/wiki/Land_Air_Sea_Warfare
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Kohan: Immortal Sovereigns
Kohan: Immortal Sovereigns is a real-time strategy video game developed by TimeGate Studios. It was published for Windows by Strategy First, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement. A sequel, Kohan II: Kings of War, was released in 2004.
https://en.wikipedia.org/wiki/Kohan:_Immortal_Sovereigns
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Kohan II: Kings of War
Kohan II: Kings of War is a real-time strategy video game developed by TimeGate Studios. It's a sequel to Kohan: Immortal Sovereigns.
https://en.wikipedia.org/wiki/Kohan_II:_Kings_of_War
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KnightShift
KnightShift, also known as Polanie II and Once Upon a Knight, is a real-time strategy and role-playing video game hybrid developed by Reality Pump Studios and released by Topware Interactive for the PC Windows and OS X in 2003. The game is a follow-up to 1996's Polanie. KnightShift (Director's Cut Special Edition) was released for Windows later in 2003.
https://en.wikipedia.org/wiki/KnightShift
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Knights of Honor (video game)
Knights of Honor is a real-time strategy (RTS) game developed by Bulgarian Black Sea Studios (now Crytek Black Sea). It was published by Sunflowers GmbH in Europe in 2004 and Paradox Entertainment in North America in 2005. The game takes place in Medieval Europe, spanning the early centuries of the second millennium in three historical time periods. The player can choose to play as one of over 100 playable kingdoms.
https://en.wikipedia.org/wiki/Knights_of_Honor_(video_game)
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Knights and Merchants: The Shattered Kingdom
Knights and Merchants: The Shattered Kingdom is a medieval-time based real-time strategy (RTS) video game. It was developed by Joymania Entertainment (since changed to Joymania Development) and published by TopWare Interactive in 1998. The player takes the role of the captain of the palace guards and leads the soldiers and citizens to victory. The game did not receive a strong critical or popular reception in the UK and the US, but elsewhere it was more popular. An expansion pack was released in 2001 titled Knights and Merchants: The Peasants Rebellion.
https://en.wikipedia.org/wiki/Knights_and_Merchants:_The_Shattered_Kingdom
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KKND2: Krossfire
KKnD2: Krossfire is the sequel to KKnD in the KKnD series, released on October 31, 1998 for Microsoft Windows. It was released on PlayStation in 1999 as KKnD: Krossfire. It is set 2179, 100 years after the World Nuclear War. After spending another 4 decades underground, hiding from the first loss against the Evolved, the Survivors rose up to a new enemy: the Series 9. The Series 9 robots are machines that have advanced from their farming origins (having the original programming damaged by the nuclear radiation) and taken up arms against the humans, Evolved and Survivor, who destroyed their precious crops, their one and only reason for functioning.
https://en.wikipedia.org/wiki/KKND2:_Krossfire
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KKnD series
KKnD, or Krush, Kill 'n' Destroy is a series of post-apocalyptic real-time strategy games by Beam Software. KKnD was released in 1997, while a sequel - KKND2: Krossfire was released in 1998. Towards the end of 1997, KKnD Xtreme, an expanded version of the original was released, which featured extra missions and enhancements. Was re-released on GOG.com in 2012.
https://en.wikipedia.org/wiki/KKnD_series
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KKnD (video game)
KKnD, or Krush, Kill 'n' Destroy is the first of three real-time strategy games in the KKnD series, and was released on March 25, 1997. The game takes place in a post-apocalyptic setting, where two factions are fighting for control over the few natural resources left. Each faction has its own campaign consisting of 15 missions each, and there is also a multiplayer mode which allows up to 6 people to play via LAN or modem/serial connection.
https://en.wikipedia.org/wiki/KKnD_(video_game)
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Kingdom Under Fire: A War of Heroes
Kingdom Under Fire: A War of Heroes (also known as simply Kingdom Under Fire) is a real-time strategy video game developed by Phantagram and published by Gathering of Developers. Released for Windows in 2001, the game is based in a high fantasy setting and is played from an overhead isometric perspective. The game included single-player and multiplayer online modes through Phantagram's "Wargate" server. The game is the first release in the Kingdom Under Fire series which later received critical acclaim through the Xbox release Kingdom Under Fire: The Crusaders, a game which, like others in the series, incorporated both role-playing and real-time strategy elements. A "Gold Patch" was released for Kingdom Under Fire which introduced a map editor, extra missions, and in-game save option; the version was also re-released as Kingdom Under Fire Gold.
https://en.wikipedia.org/wiki/Kingdom_Under_Fire:_A_War_of_Heroes
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Kingdom Under Fire II
Kingdom Under Fire II is a video game set in a high fantasy setting developed by Blueside which merge real-time strategy (RTS), role-playing game (RPG) and massively multiplayer online game (MMO) genres - the game is to have a single player, and online multiplayer mode. The game follows on chronologically from Kingdom Under Fire: Circle of Doom, and is the first RTS game set in the Kingdom Under Fire universe to be released since the 2005 Kingdom Under Fire: Heroes.
https://en.wikipedia.org/wiki/Kingdom_Under_Fire_II
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K240
K240 is a real-time strategy computer game developed by Gremlin Graphics Software Ltd in 1994 for the Amiga. It is a sequel to 1991 Amiga game Utopia: The Creation of a Nation.
https://en.wikipedia.org/wiki/K240
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Jeff Wayne's The War of the Worlds (1998 video game)
Jeff Wayne's The War of the Worlds is a real-time strategy video game developed by Rage Software Limited and released for Windows-based PCs in 1998. It is based on Jeff Wayne's Musical Version of The War of the Worlds — which is itself based on H. G. Wells' novel The War of the Worlds.
https://en.wikipedia.org/wiki/Jeff_Wayne%27s_The_War_of_the_Worlds_(1998_video_game)
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Iron Seed
Iron Seed is a 1994 DOS video game, developed and published by Channel 7. It is a real-time strategy, science fiction, space trading and combat game.
https://en.wikipedia.org/wiki/Iron_Seed
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Inkawar
Inkawar, is a game created by Luis Grimaldo in 2005 as an entry in the Imagine Cup 2005 in the Rendering Category, Inkawar ended as finalist of this category. The game is about the Incan and Pre-Incan Cultures of Peru. The game was officially presented during the launch of a series of Microsoft products in Lima, Peru, Microsoft Visual Studio 2008 and Microsoft BizTalk Server 2005. Inkawar was developed in Microsoft Visual Studio 2005 using Microsoft Visual C# (initially using Microsoft Visual Basic 6), using a graphics platform called GX specially designed for the game by the same developer, the advantages of this technology were that it implemented graphics and managed the time when these are shown at the same time, the language used for controlling the GX platform is called the GX programming language. This language is later used in Tueros-Grimaldo's other games such as Space Battle and Bustershoot!.
https://en.wikipedia.org/wiki/Inkawar
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Impossible Creatures
Impossible Creatures is a real-time strategy game released on December 29, 2002 developed by Relic Entertainment in conjunction with Microsoft Studios. Its unique feature is that the armies used are all created by the player. The armies consist of 9 creatures; each one is a combination of any two animals from a list of 76 (51 with no downloads). Many animals possess inherent abilities to add more strategic depth to the game. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios.
https://en.wikipedia.org/wiki/Impossible_Creatures
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Imperivm: Great Battles of Rome
Imperivm: Great Battles of Rome (also known as Imperivm III: Great Battles of Rome or Imperivm RTC: Great Battles of Rome) is a sequel to RPG/RTS games Celtic Kings: Rage of War (also known in Spain as Imperivm: Gaul Wars) and Celtic Kings: The Punic Wars (in Spain, Imperivm II: Conquest of Hispania). The game, released in May 2005, was developed by Haemimont.
https://en.wikipedia.org/wiki/Imperivm:_Great_Battles_of_Rome
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Imperium Romanum (video game)
Imperium Romanum (Latin for Roman Empire) is a 2008 video game for Microsoft Windows developed by Haemimont Games and published by Kalypso Media (Southpeak Interactive only licensed the game for a US release from Kalypso). The game is a city-building game where players are governor of a province and must build and maintain a thriving and prosperous settlement. The game takes place during the time of the Roman Empire. Players build Roman towers, gates, and bridges and use currency to fund said projects.
https://en.wikipedia.org/wiki/Imperium_Romanum_(video_game)
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Imperium Galactica II: Alliances
Imperium Galactica II: Alliances is a real-time game featuring aspects of RTT, RTS and empire-building computer games from the Hungarian-based studio Digital Reality. It is the sequel to Digital Reality's previous game, Imperium Galactica.
https://en.wikipedia.org/wiki/Imperium_Galactica_II:_Alliances
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Imperium Galactica
Imperium Galactica is a computer game made by a Hungarian company Digital Reality that combines many of the features of 4X games with some of the features of real-time tactical games. The same company would later make its sequel, Imperium Galactica II, in 1999. Imperium Galactica was published and distributed by GT Interactive in 1997. The soundtrack is the work of Tamás Kreiner which was the basis of his reputation. Nexus: The Jupiter Incident, developed by the Hungarian-based Mithis Entertainment, was originally planned and designed as "Imperium Galactica 3" but in development renamed and refocussed to a real-time tactics game.
https://en.wikipedia.org/wiki/Imperium_Galactica
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Homeworld: Deserts of Kharak
Homeworld: Deserts of Kharak is a real-time strategy computer game under development by Blackbird Interactive, published by Gearbox Software and scheduled for release on January 20, 2016. It is a prequel to the 1999 space-based real-time strategy video game Homeworld.
https://en.wikipedia.org/wiki/Homeworld:_Deserts_of_Kharak
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Homeworld: Cataclysm
Homeworld: Cataclysm was originally developed in 2000 as an expansion of Homeworld, but was released as a stand-alone game. It was published by Sierra Entertainment, as was the original, but it was developed by Barking Dog Studios.
https://en.wikipedia.org/wiki/Homeworld:_Cataclysm
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Homeworld 2
Homeworld 2 is a real-time strategy computer game sequel to Homeworld, developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.
https://en.wikipedia.org/wiki/Homeworld_2
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Homeworld
Homeworld is a real-time strategy computer game released on September 28, 1999, developed by Relic Entertainment and published by Sierra Entertainment. It was the first fully three-dimensional real-time strategy (RTS) game. Homeworld was the beginning of a series, followed by Homeworld: Cataclysm (2000) and Homeworld 2 (2003). In 2014 Homeworld: Remastered (Homeworld HD and Homeworld 2 HD remakes) were announced by the new intellectual property (IP) holder, Gearbox Software. The remakes were released on February 25, 2015. An upcoming game, titled Homeworld: Deserts of Kharak (formerly Homeworld: Shipbreakers), is currently being developed by Blackbird Interactive, scheduled for a January 2016 release.
https://en.wikipedia.org/wiki/Homeworld
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Highland Warriors
Highland Warriors is a real-time strategy computer game which takes place during the Middle Ages of the British history. It has been developed by Soft Enterprises and produced by Data Becker. It has been released on the January 20, 2003.
https://en.wikipedia.org/wiki/Highland_Warriors
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Herzog Zwei
Herzog Zwei is a Sega Mega Drive-exclusive game by Technosoft, published in 1989 (released in North America in early 1990). It is an early real-time strategy game, predating the genre-popularizing Dune II. Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy. The game laid the foundations for the RTS and MOBA genres.
https://en.wikipedia.org/wiki/Herzog_Zwei
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Heroes of Mana
Heroes of Mana, originally released in Japan as Seiken Densetsu: Heroes of Mana, is a 2007 real-time strategy game for the Nintendo DS. It was developed by Brownie Brown and Square Enix and published by Square Enix. It is the ninth game of the Mana series and the fourth entry in the World of Mana subseries, following the release of Dawn of Mana three months prior. Set in a high fantasy universe, Heroes of Mana follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles.
https://en.wikipedia.org/wiki/Heroes_of_Mana
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Heroes of Gaia
Heroes of Gaia (Chinese: 英雄之城; pinyin: Yīngxióng Zhī Chéng), known in the separate European version as Castle of Heroes, is a massively multiplayer online fantasy browser-based strategy game developed by the Chinese developer Snail Games and published in the United States by its U.S. publishing division, Snail Games USA. Published in the Europe by gPotato Europe, the online game portal of Gala Networks Europe.
https://en.wikipedia.org/wiki/Heroes_of_Gaia
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Heroes of Annihilated Empires
GSC World Publishing
https://en.wikipedia.org/wiki/Heroes_of_Annihilated_Empires
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Hegemony Gold: Wars of Ancient Greece
Hegemony Gold: Wars of Ancient Greece is a RTS game developed and published by Longbow Digital Arts Inc. It was released on Windows in 2011.
https://en.wikipedia.org/wiki/Hegemony_Gold:_Wars_of_Ancient_Greece
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Hearts of Iron III
Hearts of Iron III is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive that is the sequel to the previous Hearts of Iron games. It was announced on August 20, 2008 and was released on August 7, 2009.
https://en.wikipedia.org/wiki/Hearts_of_Iron_III
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Hearts of Iron II
Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron. It was developed by Paradox Development Studio and published by Paradox Interactive. It takes place in the period from 1 January 1936 through 30 December 1947 (1964 with the expansion), and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before, during and after the Second World War. It was developed by Paradox Interactive and released 4 January 2005. The lead game programmer was Johan Andersson.
https://en.wikipedia.org/wiki/Hearts_of_Iron_II
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Hearts of Iron
Hearts of Iron is a grand strategy computer game developed by Paradox Development Studio and published by Strategy First, set in the years 1936-1948. In the game players can control any one nation as World War II unfolds. It was released for Windows-compatible PCs in 2002. A Macintosh version was also released by Virtual Programming. The lead game programmer was Johan Andersson.
https://en.wikipedia.org/wiki/Hearts_of_Iron
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Harvest Moon: Hero of Leaf Valley
Harvest Moon: Hero of Leaf Valley (牧場物語シュガー村と皆の願い, Bokujō Monogatari: Sugar Mura to Minna no Negai?, lit. "Ranch Story: Sugar Village and Everyone's Wish") is a video game in the farm simulation series Story of Seasons for PlayStation Portable, developed by Marvelous Interactive Inc. and published in the U.S. by Natsume. It was released on March 19, 2009 in Japan and on April 26, 2010 in North America.
https://en.wikipedia.org/wiki/Harvest_Moon:_Hero_of_Leaf_Valley
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Harpoon (video game)
Harpoon is a computer game developed by Three-Sixty Pacific, Inc. in 1989 for the PC DOS/MS-DOS. This was the first game in the Harpoon series.
https://en.wikipedia.org/wiki/Harpoon_(video_game)
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Halo Wars
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
https://en.wikipedia.org/wiki/Halo_Wars
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Half-Minute Hero
Half-Minute Hero (勇者30, Yūsha Sanjū?, lit. "Hero 30") is a hybrid real-time strategy/action RPG/shoot 'em up developed by Marvelous Entertainment. It was initially released as a PlayStation Portable exclusive in Japan on May 28, 2009, in North America on October 13, 2009 and in Europe on February 19, 2010. It was re-released on the Xbox Live Arcade on June 29, 2011 under the title Half-Minute Hero: Super Mega Neo Climax.
https://en.wikipedia.org/wiki/Half-Minute_Hero
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Haegemonia: Legions of Iron
Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron is a 3D real-time strategy game made by the Hungarian Digital Reality and is similar in many respects to Homeworld and Digital Reality's previous game, Imperium Galactica II. The game series uses many concepts originating from the Master of Orion series.
https://en.wikipedia.org/wiki/Haegemonia:_Legions_of_Iron
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Guilty Gear 2: Overture
Guilty Gear 2: Overture (ギルティギア2オーヴァチュア, Giruti Gia Tsū Ōvachua?) is a video game in the Guilty Gear series made by Arc System Works for the Xbox 360. Unlike previous Guilty Gear titles, this installment makes use of 3D graphics. The Xbox Live demo of Guilty Gear 2 describes the game as, "a mix between the action and real time strategy genre." A playable demo featuring three modes of gameplay was released in Japan via Xbox Live on 30 October 2007. A North American version was released on October 7, 2008 released by Aksys Games.
https://en.wikipedia.org/wiki/Guilty_Gear_2:_Overture
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GrimGrimoire
GrimGrimoire (グリムグリモア, Gurimu Gurimoa?) is a real-time strategy video game for the PlayStation 2, co-developed by Vanillaware and Nippon Ichi. It is published by Nippon Ichi in North America and Japan, and by Koei in PAL Regions.
https://en.wikipedia.org/wiki/GrimGrimoire
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Grey Goo (video game)
Grey Goo is a science fiction real-time strategy video game developed by Petroglyph Games, produced by Six Foot, and published by Grey Box on January 23, 2015 for Microsoft Windows. It features a playable faction based on the grey goo scenario.
https://en.wikipedia.org/wiki/Grey_Goo_(video_game)
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Great Invasions
Great Invasions (The Dark Ages 350-1066 AD) is a real-time strategy computer game released 6 October 2006. The game portrays the Dark Ages, starting in 350 with the death of the Roman Emperor Constans and ending in 1066. The player can control up to ten nations simultaneously, and is given control of diplomacy, war, finances, administration, religion, building structures and training and managing armies and fleets.
https://en.wikipedia.org/wiki/Great_Invasions
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Grand Ages: Rome
Grand Ages: Rome (previously known as Imperium Romanum 2) is a 2009 city-building and real-time strategy game developed by Haemimont Games and published by Kalypso Media. It was released in Europe on March 6, 2009 and in North America on March 17, 2009. It is the sequel to 2008's Imperium Romanum. A sequel, Grand Ages: Medieval was released on September 25, 2015.
https://en.wikipedia.org/wiki/Grand_Ages:_Rome
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The Golden Horde (video game)
The Golden Horde (Russian: Золотая Орда) is a real-time strategy computer game released on July 8, 2008. It was developed by World Forge and has been published by JoWooD. The distributor is DreamCatcher Interactive. It was released in Germany and Austria on March 27, 2008, and was released in France and UK next day. In Russia, the game was published by Russobit-M.
https://en.wikipedia.org/wiki/The_Golden_Horde_(video_game)
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Goblin Commander: Unleash the Horde
Goblin Commander: Unleash the Horde is a 2003 real-time strategy video game developed and published by Jaleco for the Xbox, PlayStation 2 and Nintendo GameCube consoles. It was released in North America for the Xbox and PS2 on November 11, 2003 and on the GameCube on December 16, 2003, and later in Europe on March 19, 2004, July 16, 2004 and March 11, 2005 for the Xbox, GameCube and PS2 respectively.
https://en.wikipedia.org/wiki/Goblin_Commander:_Unleash_the_Horde
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Globulation 2
Globulation 2 is a real-time strategy game, available in beta as of January 2009 and a final version is due to be released in the future. The game minimizes gaming micromanagement by automatically assigning tasks to units.
https://en.wikipedia.org/wiki/Globulation_2
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Global Commander
Global Commander (known as The Armageddon Man in Europe) is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum.
https://en.wikipedia.org/wiki/Global_Commander
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Glest
Glest is a free and open source real-time strategy computer game developed by a team based in Spain.
https://en.wikipedia.org/wiki/Glest
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Giants: Citizen Kabuto
Giants: Citizen Kabuto is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game MDK. Giants went through four years of development before Interplay Entertainment published it on December 6, 2000 for Microsoft Windows. A Mac OS X port was published by MacPlay in 2001 and the game was also ported to the PlayStation 2 later that year.
https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto
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Genewars
Genewars is a real time strategy video game for Windows and DOS featuring standard elements of strategy, along with minor terrain editing and, most importantly, cross-species breeding.
https://en.wikipedia.org/wiki/Genewars
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Genesis Rising: The Universal Crusade
Genesis Rising: The Universal Crusade is a 3D Real-time strategy game set in a distant future. The game was developed by Metamorf and published by DreamCatcher Interactive and was released on March 20, 2007. The game takes place in space, where players control ships and try to eliminate the opponent. The game's primary focus is on squad tactics. The story is set in a mysterious futuristic universe where organic machines are built using genetic engineering. The player take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe that's remained unconquered by the forces of humankind. Many of the ships are made of organic rather than synthetic material.
https://en.wikipedia.org/wiki/Genesis_Rising:_The_Universal_Crusade
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Gangland (video game)
Gangland is a video game created by Mediamobsters. It was released on 14 February 2004. It has the premise of mixing real-time strategy, role-playing video game and simulation game.
https://en.wikipedia.org/wiki/Gangland_(video_game)
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FTL: Faster Than Light
FTL: Faster Than Light is a top-down, space ship simulator created by indie developer Subset Games. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet eight sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing against rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, requiring the player to restart with a new ship.
https://en.wikipedia.org/wiki/FTL:_Faster_Than_Light
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Fragile Allegiance
Gremlin Interactive: Kim Blake
https://en.wikipedia.org/wiki/Fragile_Allegiance
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Star Wars: Force Commander
Star Wars: Force Commander is a real-time strategy video game released for the Microsoft Windows platform on March 21, 2000. It was co-developed by Ronin Entertainment and LucasArts, and published by LucasArts.
https://en.wikipedia.org/wiki/Star_Wars:_Force_Commander
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Force 21
Force 21 is a Real-time Strategy game made by Red Storm Entertainment that features a storyline which has US forces fighting PRC forces in the year 2015. It was published in the US in late 1999 for the PC, and in December 2000 for the Game Boy Color.
https://en.wikipedia.org/wiki/Force_21
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For the Glory
For the Glory is a grand strategy wargame that is based on Europa Universalis II and its Europa Engine. It was developed by Crystal Empire Games, a studio composed of members of the Europe Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. It was announced on September 4, 2009 and was released November 10/11, 2009. The game is available for Windows.
https://en.wikipedia.org/wiki/For_the_Glory
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First Battalion
First Battalion is an arcade tank combat game developed by Zootfly.
https://en.wikipedia.org/wiki/First_Battalion
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Fire and Darkness
Fire and Darkness is a cancelled three-dimensional real-time strategy video game developed by Singularity Software. The game consists of a player controlling one of two factions, and their main mission is to defeat the enemy faction to secure the planet's resources. Its development started in 1996 and lasted for three years, with developers working mostly on summer. Although the project was incomplete, it became the first game to win the Seumas McNally Grand Prize at the Independent Games Festival of 1999. The development team invested time, but no money into the project. However, the game was later cancelled indefinitely. There has since been unlikely plans of a future port, using a modern engine.
https://en.wikipedia.org/wiki/Fire_and_Darkness
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Final Fantasy XII: Revenant Wings
Final Fantasy XII: Revenant Wings (ファイナルファンタジーXII レヴァナント・ウイング, Fainaru Fantajī Revananto Uingu?) is a real-time tactical role-playing game developed by Think & Feel and published by Square Enix for the Nintendo DS. It is a sequel to the best-selling 2006 PlayStation 2 role-playing game Final Fantasy XII.
https://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings
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Fields of Glory
Fields of Glory is a real-time strategy video game published by MicroProse in 1993. In the game players can re-enact several famous battles in Napoleon's Waterloo campaign. The battles in the game are fought in real-time, and strive to create a sense of realism. It is based on a series of tabletop games of the same name.
https://en.wikipedia.org/wiki/Fields_of_Glory
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Fate of Hellas
Fate of Hellas (Russian: Судьба Эллады) (released as Great War Nations: The Spartans in North America) is a real-time PC strategy video game, published by JoWood and developed by World Forge. It was released April 4, 2008 in the UK, Germany and France. Prior to the release in EU, the game came out in Russia on December 20, 2007, and was published by Russobit-M. Fate of Hellas is a stand-alone expansion pack for Ancient Wars: Sparta with two new campaigns, featuring the Spartans and Macedonians.
https://en.wikipedia.org/wiki/Fate_of_Hellas
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Far Gate
Far Gate (known prior to release as The Rift) is a 2001 video game released for personal computers. It was developed by Super X Studios (formerly Thrushwave Technology) and published by Microïds. The gameplay consists of 3D space-based real time strategy, and allows players to play as any of three distinct factions employing different units and structures. It was one of the first video games to offer fully 3D space-based real time strategy.
https://en.wikipedia.org/wiki/Far_Gate
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Factorio
Factorio is an indie video game, still in development, by Wube Software. The completed version is scheduled to be released in 2016 for Microsoft Windows, OS X and Linux.
https://en.wikipedia.org/wiki/Factorio
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Evolution: The Game of Intelligent Life
Evolution: The Game of Intelligent Life, also known as Genetic Evolution: The Race for Intelligent Life in Germany and Evolução: O Jogo da Vida in Brazil, is a life simulation & real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of intelligent life".
https://en.wikipedia.org/wiki/Evolution:_The_Game_of_Intelligent_Life
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Evil Genius (video game)
Evil Genius is a single player real-time strategy and simulation video game developed by Elixir Studios and published by Sierra Entertainment, released on 28 September 2004. Since 2 March 2006, the intellectual property rights of the game have been owned by Rebellion Developments.
https://en.wikipedia.org/wiki/Evil_Genius_(video_game)
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Europa Universalis: Rome
Europa Universalis: Rome is a grand strategy game developed by Paradox Development Studio. The game is set during the time of the Roman Republic, beginning in 280 BC with the start of the Pyrrhic war, and ending with the rise of the Roman Empire in 27 BC. Players have a choice of leading any of over 53 factions, which represent 10 prominent cultures including Carthaginian, Celtic, Egyptian, Greek, and Roman. The game was released on 15 April 2008 in North America and on 18 April 2008 in Europe, followed by a Mac OS X version ported by Virtual Programming on 4 July 2008.
https://en.wikipedia.org/wiki/Europa_Universalis:_Rome
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Europa Universalis: Crown of the North
Europa Universalis: Crown of the North (original title: Svea Rike III) is a real-time grand strategy video game developed by Paradox Entertainment and published by Levande Böcker. It is the sequel to Svea Rike and Svea Rike II, as well as a prequel to Two Thrones. The Svea Rike series is the predecessor to Europa Universalis.
https://en.wikipedia.org/wiki/Europa_Universalis:_Crown_of_the_North
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Europa Universalis IV
Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive. The game was released on 13 August 2013.
https://en.wikipedia.org/wiki/Europa_Universalis_IV
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Europa Universalis III
Europa Universalis III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The main game was released for Windows on January 2007, and was later ported to Mac OS X by Virtual Programming on 2 November 2007.
https://en.wikipedia.org/wiki/Europa_Universalis_III
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Europa Universalis II
Europa Universalis II is an empire-building, strategy video game based on European and world history spanning a timeline between 1419 through 1820. It was developed by Paradox Development Studio.
https://en.wikipedia.org/wiki/Europa_Universalis_II
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Europa Universalis
Europa Universalis is a grand strategy video game released on February 20, 2001 by Paradox Development Studio and distributed in North America by Strategy First. Originally based on a French board game of the same name by Philippe Thibaut, Europa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. The lead game programmer was Johan Andersson and the lead designer was Philippe Thibaut.
https://en.wikipedia.org/wiki/Europa_Universalis
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Eufloria
Eufloria (formerly Dyson) is a real-time strategy video game developed by indie developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.
https://en.wikipedia.org/wiki/Eufloria
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Escape from Paradise City
Escape From Paradise City is a 2007 computer game created by Sirius Games, the sequel to 2004's Gangland. Published by Cdv Software Entertainment, it was released on October 27, 2007.
https://en.wikipedia.org/wiki/Escape_from_Paradise_City
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The Entente: Battlefields World War I
The Entente: Battlefields World War I is a real-time strategy PC game published in 2004 by Buka Entertainment. It simulates World War I from the perspective of the five main combatants: Russia, France, Germany, Britain and the Austrian-Hungarian Empire. It is similar in many ways to other real-time strategy games, focusing on economy and military paths to victory.
https://en.wikipedia.org/wiki/The_Entente:_Battlefields_World_War_I
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Enemy Nations
Enemy Nations is a real-time strategy game, created by Windward Studios. The game received very high rankings in video game magazines, but the publisher went out of business shortly after the game's release, forcing developer Windward Studios to sell the game exclusively from its website. Enemy Nations was originally to be distributed by Viacom New Media, but Windward was left seeking a new distributor after the distributor was shut down.
https://en.wikipedia.org/wiki/Enemy_Nations
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Empires: Dawn of the Modern World
Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Empires was positively received by critics, who enjoyed its multiplayer component. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004.
https://en.wikipedia.org/wiki/Empires:_Dawn_of_the_Modern_World
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Empires (video game)
Empires is a total conversion modification for Half-Life 2. The gameplay consists of both First-Person Shooter (FPS) and Real-Time Strategy (RTS) elements. The first-person component of the game is played out by the soldiers on the battlefield, while the real-time strategy feature is played out by the commander of either team, in a similar fashion to any ordinary real-time strategy game. The link between the two modes is seamless, with the commander being able to hop between first-person shooter and real-time strategy modes at will.
https://en.wikipedia.org/wiki/Empires_(video_game)
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Empire Earth: The Art of Conquest
Empire Earth: The Art of Conquest is the 2002 official expansion pack for the real-time strategy game Empire Earth. Art of Conquest was developed by Mad Doc Software, and was released on September 17, 2002 in the United States. The game was released in Europe later in the year, and the following year in Japan. The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.
https://en.wikipedia.org/wiki/Empire_Earth:_The_Art_of_Conquest
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Empire Earth III
Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007. It is the latest installment of the Empire Earth series and has generally received widespread negative reviews.
https://en.wikipedia.org/wiki/Empire_Earth_III
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Empire Earth II: The Art of Supremacy
Empire Earth II: The Art of Supremacy is the official expansion pack for the 2005 game, Empire Earth II. Released on 15 February 2006, and developed by Mad Doc Software. Some of the new additions to Empire Earth II were four new civilizations and several other new features. Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai.
https://en.wikipedia.org/wiki/Empire_Earth_II:_The_Art_of_Supremacy
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Empire Earth II
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.
https://en.wikipedia.org/wiki/Empire_Earth_II
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Empire Earth (series)
The Empire Earth series is a franchise of real-time strategy computer games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment, Activision, and Vivendi. The games in the series are historical RTS games that are similar to Age of Empires. Rick Goodman, who designed Empire Earth and Empires: Dawn of the Modern World, was one of the lead designers of Age of Empires. The games use the Titan and Titan 2.0 engine, which was sold after SSSI closed.
https://en.wikipedia.org/wiki/Empire_Earth_(series)
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Empire Earth
Empire Earth is a 2001 real-time strategy video game developed by Stainless Steel Studios and released on November 23, 2001. It is the first game in the Empire Earth series.
https://en.wikipedia.org/wiki/Empire_Earth
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Emperor: Battle for Dune
Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based in Frank Herbert's science fiction Dune universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. While Dune II was a totally distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes filmed with live actors.
https://en.wikipedia.org/wiki/Emperor:_Battle_for_Dune
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Eco Creatures: Save the Forest
Eco Creatures: Save the Forest, known as Ecolis (エコリス, Ekorisu?) in Japan and as Ecolis: Save the Forest in Europe, is a real-time strategy video game for the Nintendo DS video game console. It was co-developed by LightWeight and Headlock Corporation and was released in Japan on August 23, 2007 by Interchannel; in North America on March 4, 2008 by Majesco Entertainment; and in Europe on June 13, 2008 by Rising Star Games. Eco Creatures is sponsored by the World Wide Fund for Nature.
https://en.wikipedia.org/wiki/Eco_Creatures:_Save_the_Forest
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East vs. West – A Hearts of Iron Game
East vs. West – A Hearts of Iron Game, abbreviated as EvsW, was a planned grand strategy wargame set during the Cold war era between 1946–1991.
https://en.wikipedia.org/wiki/East_vs._West_%E2%80%93_A_Hearts_of_Iron_Game
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East India Company (video game)
East India Company is a real-time strategy computer game developed by Finnish company Nitro Games and published by Paradox Interactive. It was released on July 31, 2009 in North America with an August 14, 2009 scheduled release date for Europe.
https://en.wikipedia.org/wiki/East_India_Company_(video_game)
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Earth 2160
Earth 2160 is a real time strategy (RTS) computer game, the third in the "Earth" series and developed by Reality Pump studios. It is a direct sequel to Earth 2150. The release of the game was staggered, originally published in Russia, Germany and Poland in June 2005, it was then released in the rest of Europe in September 2005 with North America receiving the latest release of the game November 2005. It was also released on Valve Software's Steam platform in April 2006, and later from Good Old Games in 2009. The game continues the dystopic themes of the previous Earth games, and is set in numerous locales throughout the solar system.
https://en.wikipedia.org/wiki/Earth_2160
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Earth 2150: The Moon Project
Earth 2150: The Moon Project is a sequel to the real time strategy game Earth 2150. While the game is in fact a stand-alone game, many consider it an expansion pack because it does little more than provide new missions, and weapons. The story takes place alongside the original game's story. The Moon Project was released in 2000 by Strategic Simulations, Inc.
https://en.wikipedia.org/wiki/Earth_2150:_The_Moon_Project
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Earth 2150: Lost Souls
Earth 2150: Lost Souls is the second sequel to the real time strategy game Earth 2150. While the game is in fact a stand-alone game, many consider it the second expansion pack because it does little more than provide new missions, and weapons. The story takes place alongside the original game's story. Lost Souls was released in 2002.
https://en.wikipedia.org/wiki/Earth_2150:_Lost_Souls
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Earth 2150
Earth 2150 also known as Earth 2150: Escape from the Blue Planet is a real-time strategy game, originally published in 2000 by SSI and the Polish developer Reality Pump and a sequel to the largely unknown Earth 2140. It was one of the first commercial full-3D games of its kind. A sequel to Earth 2150, Earth 2160, was published in August 2005. The game also has two stand-alone expansion packs: Earth 2150: The Moon Project, and Earth 2150: Lost Souls.
https://en.wikipedia.org/wiki/Earth_2150
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Earth 2140
Earth 2140 is a 2-D real-time strategy computer game created in 1997 by Polish-based Reality Pump Studios and published by TopWare Interactive (later acquired by Zuxxez Entertainment). Due to lack of publicity and marketing, the game was virtually unknown in the United States as well as Western Europe. It has two sequels, Earth 2150 and Earth 2160.
https://en.wikipedia.org/wiki/Earth_2140
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Dungeons & Dragons: Dragonshard
Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. Dragonshard includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys.
https://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Dragonshard
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Dungeon Keeper 3
Dungeon Keeper 3: War for the Overworld is a cancelled PC strategy game by Bullfrog Productions for Microsoft Windows. Dungeon Keeper 3 was set to be the next installment in the Dungeon Keeper franchise. Players were charged with managing evil creatures in an underground dungeon and protecting it against the stereotypical righteous and goodly adventurers that conventionally appear in role-playing video games. The series won praise from reviewers for its innovative design and devilish humor. The sequel to Dungeon Keeper 2, it was set to lead the player to do battle in the surface realm of the goodly heroes. A short trailer for the game is included in Dungeon Keeper 2.
https://en.wikipedia.org/wiki/Dungeon_Keeper_3
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Dungeon Keeper 2
Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. It was released in Europe and North America in June 1999. It was the sequel to Dungeon Keeper and predecessor to the canceled Dungeon Keeper 3. Unlike the original, Molyneux did not have an active role in the creation of Dungeon Keeper 2, though many of his ideas lived on from the previous game. Like its predecessor, players take the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes.
https://en.wikipedia.org/wiki/Dungeon_Keeper_2
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Dungeon Keeper (series)
Dungeon Keeper, is a series of strategy video games released by Electronic Arts (EA). Two games were developed by Bullfrog Productions for the PC in the late 1990s, and a third was in development but was cancelled before release. A free-to-play game for Android and iOS was developed by Mythic Entertainment and released in 2013.
https://en.wikipedia.org/wiki/Dungeon_Keeper_(series)
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Dungeon Keeper
Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in July 1997 for the PC. The player builds and manage a dungeon while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters.
https://en.wikipedia.org/wiki/Dungeon_Keeper
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Dunes of War
Dunes of War is an arcade shooter real-time strategy simulation game that was developed by ZootFly. The game was published by JoWooD Entertainment in European Union, and by GFI and Russobit-M in Russia. The game was published by DreamCatcher Interactive in North America.
https://en.wikipedia.org/wiki/Dunes_of_War
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Dune II
Dune II: The Building of a Dynasty (retitled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the Mega Drive/Genesis port respectively) is a Dune video game developed by Westwood Studios and released by Virgin Interactive on Jan 1, 1992. It is based upon David Lynch's 1984 movie Dune, an adaptation of Frank Herbert's science fiction novel of the same name.
https://en.wikipedia.org/wiki/Dune_II
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Dune 2000
Dune 2000 is a real-time strategy video game, programmed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe. The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The story is told with full motion video.
https://en.wikipedia.org/wiki/Dune_2000
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The Dreamland Chronicles: Freedom Ridge
The Dreamland Chronicles: Freedom Ridge was a canceled video game for PC and PlayStation 2 by Mythos Games, the authors of the original X-COM game that the game would be an unofficial remake of.
https://en.wikipedia.org/wiki/The_Dreamland_Chronicles:_Freedom_Ridge
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Dragon Throne: Battle of Red Cliffs
Dragon Throne: Battle of Red Cliffs is a real-time strategy (RTS) video game developed by Object Software Limited (formerly known as Overmax Studios) in 2002 for the PC. It is based on the historical background of the epic Romance of the Three Kingdoms and the famous Battle of Red Cliffs (Battle of Chibi).
https://en.wikipedia.org/wiki/Dragon_Throne:_Battle_of_Red_Cliffs
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Dragon Force
Dragon Force (ドラゴンフォース) is a real-time strategy and tactics video game from Sega created for the Sega Saturn. It was created in Japan and translated for North American release by Working Designs in 1996, a translation that was also used by Sega in Europe under license from Working Designs. A sequel, later translated by fans, was released for the Saturn in Japan in 1998. The first game was re-released for the PlayStation 2 as part of the Sega Ages series.
https://en.wikipedia.org/wiki/Dragon_Force
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Dominus (video game)
Dominus is a real-time strategy game developed by Visual Concepts Entertainment, Inc. and released for the DOS platform in 1994.
https://en.wikipedia.org/wiki/Dominus_(video_game)
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Dominion: Storm Over Gift 3
Dominion: Storm Over Gift 3 is a military science fiction real-time strategy video game developed by Ion Storm Inc. and published by Eidos Interactive and released for Microsoft Windows on June 11, 1998. The game was originally developed as a spin-off of the mech simulation game G-Nome by 7th Level. Ion Storm acquired both Dominion and its lead designer, Todd Porter, from 7th Level for completion.
https://en.wikipedia.org/wiki/Dominion:_Storm_Over_Gift_3
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Dominant Species (video game)
Dominant Species is a real-time strategy video game developed and released by Red Storm Entertainment. It was published 15 October 1998 for Windows. It was one of the first RTS games to make the transition to 3D graphics.
https://en.wikipedia.org/wiki/Dominant_Species_(video_game)
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Dogs of War: Battle on Primus IV
Dogs of War: Battle on Primus IV is a science fiction real-time strategy game developed by Silicon Dreams Studios and published by TalonSoft. It was released in the United States on July 30, 2000.
https://en.wikipedia.org/wiki/Dogs_of_War:_Battle_on_Primus_IV
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Divinity: Dragon Commander
Divinity: Dragon Commander is a real-time strategy video game developed by Larian Studios as part of the Divinity series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multi-player, and co-operative multi-player modes.
https://en.wikipedia.org/wiki/Divinity:_Dragon_Commander
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Diggles: The Myth of Fenris
Diggles: The Myth Of Fenris is a game released by Innonics on 27 September 2001. The game is a side-scrolling strategy game which is based on a 3D-engine. You are guiding your dwarves, called "diggles" in the English version, "Wiggles" in the German version and "Gnomy" in the Russian version. The dwarves can manufacture tools, weapons, rooms and other advanced manufacturing shops (as part of a moderately large technology tree). You can set up your workshops and rooms in the caves that your dwarves have been digging. Your mission is to dig down and solve quests which contribute to your global quest, which is to chain Fenris, the fiery dog of Odin. You encounter other clans and creatures on the way, some hostile, some not.
https://en.wikipedia.org/wiki/Diggles:_The_Myth_of_Fenris
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Defenders of Ardania
Defenders of Ardania is a hybrid tower defense and real-time strategy video game for the Windows PC, iOS, Xbox Live Arcade, and PlayStation Network. It was developed by Most Wanted Entertainment and published by Deep Silver and Paradox Interactive. The game was released December 6, 2011 for the iOS and on March 14, 2012 on all other platforms. Defenders of Ardania has an ESRB rating of Teen, a PEGI rating of 12, and a USK rating of 12. The game's iOS release was well received by some critics and poorly received by others. A subsequent release on the PC, Xbox 360, and PlayStation 3 was significantly less well received.
https://en.wikipedia.org/wiki/Defenders_of_Ardania
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DEFCON (video game)
June 15, 2007 (UK retail) April 15, 2007 (United States) April 19, 2007 (Macintosh)
https://en.wikipedia.org/wiki/DEFCON_(video_game)
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Darwinia (video game)
Darwinia is a 2005 real-time tactics and real-time strategy video game for several platforms. It is the second game developed by Introversion Software, and its setting is within a computer environment that simulates artificial intelligence.
https://en.wikipedia.org/wiki/Darwinia_(video_game)
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Darkest Hour: A Hearts of Iron Game
Darkest Hour: A Hearts of Iron Game, or DH, is a grand strategy wargame that is based on Paradox Interactive's Europa engine. It is described as a 1914-1964 Grand Strategy Game and it allows the player to take control of and manage nearly any nation-state during the 1914-1964 timeframe including its political, diplomatic, espionage, economic, military, and technological aspects.
https://en.wikipedia.org/wiki/Darkest_Hour:_A_Hearts_of_Iron_Game
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Dark Reign: The Future of War
Dark Reign: The Future of War is a real-time strategy computer game for Microsoft Windows, developed by Auran and published by Activision in 1997. The game consists of a large single-player campaign but also supports multiplayer online games. A fully functional mission construction kit was included with the game, that allowed players to create new maps for multiplayer game and even create entire new missions and campaigns.
https://en.wikipedia.org/wiki/Dark_Reign:_The_Future_of_War
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Dark Reign 2
Dark Reign 2 is a 3D real-time strategy Windows game released on June 30, 2000 by Activision and Pandemic Studios. Being a prequel to Dark Reign: The Future of War, Dark Reign 2's storyline focuses on what has come before the conflict in the first Dark Reign. The game features three modes: campaign, online multiplayer and an instant action mode.
https://en.wikipedia.org/wiki/Dark_Reign_2
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Dark Colony
Dark Colony is a 1997 real-time strategy (RTS) computer game developed by GameTek and published by Strategic Simulations, Inc.. The game is for Microsoft Windows and Mac OS.
https://en.wikipedia.org/wiki/Dark_Colony
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D-Day (video game)
D-Day is a real-time strategy war-game, that is set during and after the Normandy D-Day landings in 1944. The game features fully rendered 3D viewable from different angles. The player can take control of up to 60 different units, from snipers, to flamethrower units, and can take control of wheeled and tracked units. It is considered a sequel to Desert Rats vs. Afrika Korps, which uses the same control system and engine, along with Monte Cristo's 1944:Battle of the Bulge.
https://en.wikipedia.org/wiki/D-Day_(video_game)
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Cytron Masters
Cytron Masters is a computer game by Dani Bunten Berry released for the Apple II in July or August of 1982. It was developed by his company, Ozark Softscape, and released by Strategic Simulations, Inc. Cytron Masters is one of the earliest computer games that can be considered a real-time strategy game, or rather a real-time tactics predecessor to the genre, requiring the players to build up their forces in order to win.
https://en.wikipedia.org/wiki/Cytron_Masters
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Crusader Kings II: Sword of Islam
Crusader Kings II: Sword of Islam is a downloadable content pack developed by Paradox Development Studio and published by Paradox Interactive for the grand strategy wargame Crusader Kings II. It allows the player to play as Muslim characters within the main game for the first time, and introduces a number of events and gameplay elements for those characters, such as decadence and polygamy.
https://en.wikipedia.org/wiki/Crusader_Kings_II:_Sword_of_Islam
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Crusader Kings II: Sons of Abraham
Crusader Kings II: Sons of Abraham is an downloadable content pack developed by Paradox Development Studio and published by Paradox Interactive for the grand strategy wargame Crusader Kings II. The expansion pack created more events and interactions with the Christian, Islamic and Jewish religions within the game. There were concerns by the production staff that elements included such as the ability to expel Jews from the player-held lands and the ability to create the Kingdom of Israel could lead to criticism. Game critics were mostly positive of the game, with praise directed at the new gameplay elements introduced.
https://en.wikipedia.org/wiki/Crusader_Kings_II:_Sons_of_Abraham
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Crusader Kings II
Crusader Kings II is a grand strategy game set in the Middle Ages developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. It was released for Microsoft Windows on February 14, 2012, to positive reviews. A Mac OS X version, Paradox Interactive's first in-house development for Mac OS X, was released on May 24, 2012. A Linux version was released on January 14, 2013. The game has been Paradox's second most successful release to date, after Cities: Skylines, with over 1 million copies sold.
https://en.wikipedia.org/wiki/Crusader_Kings_II
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Crusader Kings (video game)
Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in 2004. It is set in the time-period from December 26, 1066 until December 30, 1452. Unlike past Paradox titles (Hearts of Iron, Victoria: An Empire Under the Sun and the Europa Universalis series), Crusader Kings focuses on building a dynasty instead of a country, having similarities to role-playing video games. The lead game programmer was Johan Andersson. As with the other Paradox Interactive history games, Crusader Kings is considered a macro-management real-time strategy game (as moves are played out simultaneously and continuously) but typically involves far more planning than the fast-paced action that is usually associated with real-time strategy.
https://en.wikipedia.org/wiki/Crusader_Kings_(video_game)
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Creeper World
Creeper World is a series of web browser and standalone video games with both real-time strategy and tower defense elements developed by Knuckle Craker. Players must survive the onslaught of the titular blue mass, known as Creeper, which rises up the playing field and attempts to destroy their base of operations, Odin City. This is achieved by gathering energy and using it to power weapons which stave off the Creeper long enough for the player to link Odin City with each level's energy totems in order to escape to the next level.
https://en.wikipedia.org/wiki/Creeper_World
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Cossacks: European Wars
OFLC: PG
https://en.wikipedia.org/wiki/Cossacks:_European_Wars
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Cossacks II: Napoleonic Wars
Cossacks II: Napoleonic Wars is the fourth computer game in the Cossacks series of real-time strategy games, released in Spring 2005 to mixed reviews. This game focuses exclusively on the Napoleonic era, meaning it has a much shorter time span than others in this series, which spanned several centuries. Therefore, fewer technologies can be researched than in other Cossacks games, and there aren't as many different unit types for each country as before. On the other hand, Cossacks II allows a large number of units to be trained and it has many tactical options and an updated graphical engine.
https://en.wikipedia.org/wiki/Cossacks_II:_Napoleonic_Wars
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Cossacks 3
Cossacks 3 will be a real-time strategy video game for Microsoft Windows, OS X, and Linux made by the Ukrainian developer GSC Game World. It will be released near Christmas in December 2015. The game will be a remake of the 2001 classic and is again set in the 17th and 18th centuries of Europe. The original 12 nations will make a return as well as 70 various types of playing units, 100 scientific researches, and over 140 diverse historical buildings.
https://en.wikipedia.org/wiki/Cossacks_3
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Constructor (video game)
Constructor is a 1997 video game released originally for MS-DOS Personal Computers, and later ported to the PlayStation and Windows-native DirectX 3. It was developed by System 3 and published by Acclaim.
https://en.wikipedia.org/wiki/Constructor_(video_game)
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Conquest: Frontier Wars
Conquest: Frontier Wars is a real-time strategy game released in 2001 by Ubisoft and Fever Pitch Studios. A good amount of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts, Erin Roberts, Eric Peterson, John Miles, Tony Zurovec, Marten Davies and Robert Rodriguez. Once Microsoft purchased Digital Anvil, Eric Peterson and Tom Mauer left to form Fever Pitch Studios Inc, and lead a team to complete the game as originally intended by the team. On December 9, 2013, the source code was bundled with every copy of the game purchased on GOG.com.
https://en.wikipedia.org/wiki/Conquest:_Frontier_Wars
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Company of Heroes: Tales of Valor
Company of Heroes: Tales of Valor is a real time strategy video game stand alone expansion pack to Company of Heroes. It was announced on November 3, 2008 and was released on April 9, 2009.
https://en.wikipedia.org/wiki/Company_of_Heroes:_Tales_of_Valor
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Company of Heroes: Opposing Fronts
Company of Heroes: Opposing Fronts (abbreviated CoH:OF) is the stand alone expansion pack to Company of Heroes, a real-time strategy game for computers running the Windows operating system. It was announced on April 5, 2007. Opposing Fronts was developed by Canadian-based RTS developer Relic Entertainment, and published by THQ. The game was released on September 25, 2007 in the US and September 28 in Europe. Another standalone expansion to the CoH series, Tales of Valor, was released in April 2009.
https://en.wikipedia.org/wiki/Company_of_Heroes:_Opposing_Fronts
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Company of Heroes Online
Company of Heroes Online was a free MMO real-time strategy computer game developed by Relic Entertainment and published by THQ. The open beta for the game started on 2 September 2010, and the game was cancelled on 31 March 2011. The game has no link with the original Company of Heroes series multi-player system and is a stand-alone game, unlike its predecessors. The game uses the same graphics engine as the retail release of Company of Heroes. Relic also released a Chinese and a South Korean version of the game. The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.
https://en.wikipedia.org/wiki/Company_of_Heroes_Online
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Company of Heroes 2
Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for the Microsoft Windows, Apple OSX, and Linux platforms. It is the sequel to the critically acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine
https://en.wikipedia.org/wiki/Company_of_Heroes_2
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Company of Heroes
Company of Heroes is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ for the Microsoft Windows and OS X operating systems. It was the first title to make use of the Games for Windows label.
https://en.wikipedia.org/wiki/Company_of_Heroes
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Commander in Chief (video game)
Commander in Chief, also known as Geo-Political-Simulator is a government simulation game that places you as the head of state of virtually any nation that existed on January 1, 2009. Players have a large amount of control over their nation, although this varies based on the form of government the player's nation has. This game has been released in French, German, Spanish and Russian. The English version was released on July 25, 2008. The French version has been named Mission-Président.
https://en.wikipedia.org/wiki/Commander_in_Chief_(video_game)
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Command & Conquer: Yuri's Revenge
Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Studios. The game was released in North America on October 10, 2001 by EA Games. The game is centered on the idea of a shadowy ex-Soviet figure named Yuri having established a secret army of his own and posing a threat to the free will of the world.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Yuri%27s_Revenge
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Command & Conquer: Tiberian Sun
Command & Conquer: Tiberian Sun is a real-time strategy video game developed by Westwood Studios and released in 1999. The main storyline follows the second major war between the Global Defense Initiative (GDI) of the United Nations, and the global terrorist organization known as the Brotherhood of Nod. The story takes place in 2030, 30 years after the GDI had won the first major war in Command & Conquer.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun
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Command & Conquer: The First Decade
Command & Conquer: The First Decade is a compilation of the Command & Conquer series' games published from 1995 to 2003, all bundled into one DVD and updated to run optimally on Windows XP. It was released on February 7, 2006 and sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the "Are You The Biggest C&C Fan?" competition held prior to the compilation's release.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_The_First_Decade
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Command & Conquer: Red Alert 3 – Uprising
Command & Conquer: Red Alert 3 – Uprising is a 2009 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It is a stand-alone expansion to Command & Conquer: Red Alert 3 released only for Microsoft Windows and offered via digital distribution. It does not require Red Alert 3 to play. It features about 30 new maps for traditional skirmish with many of these taking place in new environments. It does not contain any multiplayer elements such as cooperative play, online play or network play.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_3_%E2%80%93_Uprising
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Command & Conquer: Red Alert 3
Xbox 360:
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_3
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Command & Conquer: Red Alert 2
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion is Command & Conquer: Yuri's Revenge.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_2
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Command & Conquer: Red Alert (2009 video game)
Logo of Command & Conquer: Red Alert
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_(2009_video_game)
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Command & Conquer: Red Alert
Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in 1996. The second game to bear the "C&C" title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert
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Command & Conquer: Generals – Zero Hour
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge.
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals_%E2%80%93_Zero_Hour
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Command & Conquer: Generals
Command & Conquer: Generals is a real-time strategy video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS operating systems in 2003 and 2004. While the Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed and published by Aspyr Media. The Mac OS X version was re-released by Aspyr for the Mac App Store on March 12, 2015. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals
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Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars is a military science fiction real-time strategy video game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The direct sequel to 1999's Command & Conquer: Tiberian Sun by Westwood Studios which was taken over and liquidated by EA in 2003, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin. An expansion pack to Tiberium Wars, titled Command & Conquer 3: Kane's Wrath, was released on March 24, 2008.
https://en.wikipedia.org/wiki/Command_%26_Conquer_3:_Tiberium_Wars
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Command & Conquer (2013 video game)
Command & Conquer (previously known as Command & Conquer: Generals 2) is a cancelled real-time strategy video game in the Command & Conquer series. It was being developed by the now-closed video game studio Victory Games for Microsoft Windows. The game was set to use the Frostbite 3 engine and would have introduced downloadable content to the series. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would have been available exclusively on Electronic Arts' Origin distribution service.
https://en.wikipedia.org/wiki/Command_%26_Conquer_(2013_video_game)
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Command & Conquer (1995 video game)
Electronic Arts
https://en.wikipedia.org/wiki/Command_%26_Conquer_(1995_video_game)
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Command & Conquer
Command & Conquer (abbreviated as C&C or CnC) is a real-time strategy video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' landmark strategy game Dune 2 and introducing trademarks followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and eventually closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
https://en.wikipedia.org/wiki/Command_%26_Conquer
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Cold War Conflicts
Cold War Conflicts is a real-time strategy game set in the historical period of the Cold War era from 1950 to 1973. In four campaigns you take control of the military forces of eight different nations (USA, Israel, Egypt, North Korea, Great Britain, Syria, USSR and China). Some of the campaigns are non-linear which means that success or failure in some missions results in a different starting point and strength of military forces in the following mission. The game is designed to present an accurate account of battlefield warfare, so most missions must be accomplished using a limited number of available units and supplies; the focus is on real military strategy and tactics, instead of resource gathering and base development.
https://en.wikipedia.org/wiki/Cold_War_Conflicts
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Codename: Panzers – Cold War
Codename: Panzers – Cold War is a real-time strategy video game developed by InnoGlow and published by Atari. A sequel to Codename: Panzers, it was previously developed by Stormregion software, to be published by 10tacle, before both companies went bankrupt in 2008.
https://en.wikipedia.org/wiki/Codename:_Panzers_%E2%80%93_Cold_War
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Citadels (video game)
Citadels is a historical, real-time strategy video game developed by Games Distillery and published by bitComposer Games. Based on a loose interpretation of the King Arthur tale, players are tasked with restoring the honor, glory and reign of the Arthurian line. With two, separate extensive campaigns, players will be given the choice of seeing the Good or Evil side of the war, as they carve a path into an uncertain future for the King and his loyal men. Upon the successful completion of in-game side-quests, players will be rewarded with legendary heroes for use in the main campaign. Strategy and a keen tactical mind will seize the day; players must carefully manage the resources and soldiers given to them, if they hope to achieve total victory!
https://en.wikipedia.org/wiki/Citadels_(video_game)
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Chris Taylor's Kings and Castles
Chris Taylor’s Kings and Castles is a real-time strategy (RTS) video game currently in development by Gas Powered Games. It represents a brand new intellectual property for Gas Powered Games. Development of the game was announced on 15 February 2010 via press release and on the Kings and Castles video blog.
https://en.wikipedia.org/wiki/Chris_Taylor%27s_Kings_and_Castles
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Centurion: Defender of Rome
Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987) and might be regarded as its spiritual sequel.
https://en.wikipedia.org/wiki/Centurion:_Defender_of_Rome
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Celtic Kings: Rage of War
Celtic Kings: Rage of War is a game developed by Haemimont Games. It is set during the conquest of Gaul by Julius Caesar.
https://en.wikipedia.org/wiki/Celtic_Kings:_Rage_of_War
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Castle Story
Castle Story is an independent voxel-based real-time strategy video game under development by Sauropod Studio.
https://en.wikipedia.org/wiki/Castle_Story
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Carrier Command
Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers.
https://en.wikipedia.org/wiki/Carrier_Command
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Brütal Legend
Brütal Legend is an action-adventure game with real-time strategy game elements created by Double Fine Productions and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, Europe, and Australia. Though Brütal Legend was originally to be published by Vivendi Games prior to its merger with Activision, Activision dropped the game from its portfolio after the merger. It was later picked up by Electronic Arts, though Activision and Double Fine brought counter-lawsuits against each other over publishing issues. The issues were settled out of court. Later, Double Fine announced a port of the game for Microsoft Windows via Steam, which was released in February 2013. Mac OS X and Linux versions of the game were made available as part of the Humble Bundle in May 2013.
https://en.wikipedia.org/wiki/Br%C3%BCtal_Legend
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Bos Wars
Bos Wars (formerly known as Battle of Survival) is an open source, cross-platform real-time strategy video game. The project was started by Tina Petersen, who died in 2003, and the current project leader is François Beerten.
https://en.wikipedia.org/wiki/Bos_Wars
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Blood & Magic
Blood & Magic is a real-time strategy computer game released by Interplay in 1996 which uses the Dungeons & Dragons license.
https://en.wikipedia.org/wiki/Blood_%26_Magic
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Blitzkrieg 3
Blitzkrieg 3 (Russian: Блицкриг 3) is an in-development online RTS computer game, based on the events of World War II, a sequel to Blitzkrieg 2 and is the third and latest title in the Blitzkrieg series. Nival published the first trailer for the game on YouTube on August 13, 2013 featuring live action footage mixed with concept artwork and actual in-game footage and renders. Company's CEO Sergey Orlovskiy told in an interview, that game will be released at the third part of 2015. On November 25, 2014, Blitzkrieg 's pre-order campaign was launched. On May 6, 2015, Blitzkrieg 3 hit Steam Early Access.
https://en.wikipedia.org/wiki/Blitzkrieg_3
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Blitzkrieg (video game)
Blitzkrieg (Russian: Блицкриг) is a real-time tactics computer game based on the events of World War II and is the first title in the Blitzkrieg (video game series). The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units. Similar to the Sudden Strike games Blitzkrieg focuses on battles rather than real-time strategy aspects like base building.
https://en.wikipedia.org/wiki/Blitzkrieg_(video_game)
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Blitzkrieg (video game series)
The Blitzkrieg series is a collection of real-time tactics (RTT) computer games set in World War II.
https://en.wikipedia.org/wiki/Blitzkrieg_(video_game_series)
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Black & White: Creature Isle
Black & White: Creature Isle is an expansion pack for the PC game Black & White by Lionhead Studios. It was published for OS X in November 2002. This expansion pack focuses on the creature and there are no levels as there were in the original game. It is played as a separate game, and presents several main differences from the original Black & White game:
https://en.wikipedia.org/wiki/Black_%26_White:_Creature_Isle
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Black & White 2: Battle of the Gods
Black & White 2: Battle of the Gods is an expansion pack for Lionhead's Black & White 2, in which the player is pitted against an enemy god for the first time. The expansion adds a number of additional miracles to the game, including the ability to resurrect dead citizens or transform corpses into undead soldiers. Two additional creatures make an appearance, although neither is new to the franchise; a tortoise, seen in the original Black & White, and the tiger from the Collector's Edition of Black & White 2.
https://en.wikipedia.org/wiki/Black_%26_White_2:_Battle_of_the_Gods
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Black & White 2
Black & White 2 is a video game developed by Lionhead Studios and published by Electronic Arts. It blends real-time strategy, city building and god game elements. It was released on 7 October 2005. A Mac OS X port was released in January 2009, and released for download via the Mac App Store in November 2014. It is the sequel to 2001's Black & White, also the brainchild of Peter Molyneux. The lead designers are Peter Molyneux and Ron Millar, who previously worked at Blizzard Entertainment on titles such as StarCraft and Warcraft II: Tides of Darkness.
https://en.wikipedia.org/wiki/Black_%26_White_2
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Black & White (video game)
Black & White is a 2001 video game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive for Microsoft Windows and Mac OS. A god game, it includes elements of artificial life, strategy, and fighting games. The player acts as a god and takes control over villages across several islands. Black & White features a unique gameplay element, a creature that the player can raise and teach. The game was highly anticipated and overall well received. It was followed by an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.
https://en.wikipedia.org/wiki/Black_%26_White_(video_game)
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Beasts and Bumpkins
Beasts and Bumpkins is a single player real-time strategy video game. It was developed by Worldweaver Ltd and published by Electronic Arts in 1997 and is available for the Windows platform.
https://en.wikipedia.org/wiki/Beasts_and_Bumpkins
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Beach Life
Beach Life (known as Spring Break in North America) is a business strategy video game for Windows developed by Deep Red Games. The game was published by Eidos Interactive and released on September 6, 2002. In the game, players assume the role of a manager for an island holiday resort. As vacationers enjoy their stay at the resort, players must build, employ, and finance the right lodging, entertainment, and shopping establishments to please the clients and their individual needs.
https://en.wikipedia.org/wiki/Beach_Life
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Battlezone: Rise of the Black Dogs
Battlezone: Rise of the Black Dogs is a tank based strategy game released in 2000 for the Nintendo 64. Despite the name, it bears little resemblance to the 1980 arcade game Battlezone, but is instead based on the PC remake.
https://en.wikipedia.org/wiki/Battlezone:_Rise_of_the_Black_Dogs
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BattleTech: The Crescent Hawk's Revenge
BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.
https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge
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BattleGoat Studios
BattleGoat Studios is a Canadian software developer founded in 2000. They were formed to develop the PC Game title Supreme Ruler 2010, which is a new updated version of a game concept originally developed by George Geczy in 1982, a text-based strategy video game called Supreme Ruler released for the Radio Shack TRS-80 computer.
https://en.wikipedia.org/wiki/BattleGoat_Studios
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BattleForge
BattleForge is a discontinued video game that was developed by EA Phenomic and published by Electronic Arts. It was released on Windows in March 2009. A demo was released in the same month. BattleForge is an online card-based real-time strategy (RTS) game. The game's servers were shut down on October 31, 2013 at midnight UTC.
https://en.wikipedia.org/wiki/BattleForge
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Battlefleet Gothic: Armada
Battlefleet Gothic: Armada is an upcoming real-time strategy video game developed by Tindalos Interactive and published by Focus Home Interactive. It is set in the Warhammer 40,000 universe.
https://en.wikipedia.org/wiki/Battlefleet_Gothic:_Armada
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Battle Storm
Battle Storm (バトルストーム?, "Battle Storm") is a Family Computer video game that was published by Yonezawa PR21 and released on December 21, 1991. A unofficial English translation patch for Battle Storm was released in October 23, 2015.
https://en.wikipedia.org/wiki/Battle_Storm
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Battle Realms: Winter of the Wolf
Battle Realms: Winter of the Wolf is the expansion pack of the real-time strategy computer game Battle Realms, developed by Liquid Entertainment and Crave Entertainment and published by Ubisoft. The game was announced on July 7, 2002 and released on November 5, 2002.
https://en.wikipedia.org/wiki/Battle_Realms:_Winter_of_the_Wolf
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Battle Realms
Battle Realms is a real-time strategy computer game published and released by Crave Entertainment and Ubisoft in 2001. It was the first game created by Liquid Entertainment. Crave and Ubisoft released the expansion pack Battle Realms: Winter of the Wolf in 2002.
https://en.wikipedia.org/wiki/Battle_Realms
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Bang! Howdy
Bang! Howdy is an online free-to-play strategy game published by Three Rings Design and released on December 1, 2006 after public beta testing. The game can be played through a client or in-browser. Three Rings Design's website tallies the total number of players, at 500,000.
https://en.wikipedia.org/wiki/Bang!_Howdy
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Baldies
Baldies is a real time strategy video game for the Atari Jaguar CD, DOS, Microsoft Windows, the PlayStation, Amiga and (under the title "Baldy Land") the Sega Saturn and Macintosh. It was initially released for the Jaguar in 1995, followed by the PC version, which was released Nov 28, 1996 . It was produced by Creative Edge Software, with the Jaguar version published by Atari, the PC version published by Panasonic Interactive Media, and the Saturn version published by Banpresto. The PlayStation version was released in 2003 by Mud Duck Productions.
https://en.wikipedia.org/wiki/Baldies
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Axis & Allies (2004 video game)
Axis & Allies (abbreviated to A&A), also called Axis & Allies RTS, is a real-time strategy World War II computer game developed by TimeGate Studios and published by Atari, Inc.. The game was released on November 2, 2004. It is based on the popular board game Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. It is set in the years just after Japan and the United States had entered into the war.
https://en.wikipedia.org/wiki/Axis_%26_Allies_(2004_video_game)
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AV-8B Harrier Assault
AV-8B Harrier Assault is a combat flight simulator/realtime strategy game developed by Simis and first published by Domark in 1992.
https://en.wikipedia.org/wiki/AV-8B_Harrier_Assault
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Autumn Dynasty
Autumn Dynasty is a real-time strategy game developed by Touch Dimensions.
https://en.wikipedia.org/wiki/Autumn_Dynasty
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Atom Zombie Smasher
Atom Zombie Smasher is a real-time strategy game developed by independent developer Blendo Games. In it, the player attempts to rescue as many citizens as possible from an oncoming zombie horde using helicopter rescue units and an array of military units to protect the citizens and defeat the zombies.
https://en.wikipedia.org/wiki/Atom_Zombie_Smasher
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Arsenal of Democracy (video game)
Arsenal of Democracy, or AoD, is a grand strategy wargame that is based on Hearts of Iron II - Armageddon and its Europa engine. It is developed by BL-Logic, a development studio made up by fans of the Hearts of Iron series and active members of the modding community. It was announced on September 8, 2009 and released on February 23, 2010.
https://en.wikipedia.org/wiki/Arsenal_of_Democracy_(video_game)
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Army Men: RTS
Army Men: RTS is a video game in the Army Men video game series. In this real time strategy game, Sarge, his heroes and the Green Army are hungry to put an end to their nemesis once and for all, the tyrannical Tan army, battling them in 15 campaigns missions, 8 special operation missions and 8 great battles in The 3DO Company's farewell to this series. The Greenies hit dirt paths, linoleum floors and carpets and weave through flower beds, strewn boxes and toy train sets to collect plastic and electricity to build snipers to clear the field from afar or amass an army that overwhelms the opposition. The game is based on the movie "Apocalypse Now," where the good guys hunt down an insane colonel, here Colonel Blintz.
https://en.wikipedia.org/wiki/Army_Men:_RTS
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Armies of Exigo
Armies of Exigo is a real-time strategy video game for Microsoft Windows. The game was created by Black Hole Entertainment released in 2004 and distributed by Electronic Arts. One unique aspect of the game is that it has an underground mode. This makes the game more challenging as the player has to work on two fronts and might have an army come from an unexpected area.
https://en.wikipedia.org/wiki/Armies_of_Exigo
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Arena Wars
Arena Wars is an action and real-time strategy game released by Tri Synergy and Ascaron Entertainment in 2004, notable for combining strategy and shooter elements in gameplay. The limited unit choices (6) and specials (one for each unit) make the game extremely balanced. There are no resources needed to build units, as every player has exactly 1000 credits. Building units uses credits, but a player that loses a unit regains the money instantly and can rebuild it (or another unit), penalized only by the time taken to rebuild. Players also do not construct buildings, but use buildings located at fixed positions on the map. Players win the game by completing one of three objectives, depending on the game type:
https://en.wikipedia.org/wiki/Arena_Wars
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APOX
APOX is a real-time strategy game developed and published by BlueGiant Interactive for Microsoft Windows, released through Steam on January 20, 2011, takes place in a near-future, post-apocalyptic, Mad Max-esque setting.
https://en.wikipedia.org/wiki/APOX
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Ant Raid
Ant Raid is a Plants and Zombies-esque iOS game developed by Prank Ltd. and released July 6, 2011.
https://en.wikipedia.org/wiki/Ant_Raid
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Ant Nation
Ant Nation is a real time strategy video game from Konami for WiiWare and Nintendo DS. The WiiWare version was released on July 13, 2009 in North America and the Nintendo DS version was released on September 8, 2009.
https://en.wikipedia.org/wiki/Ant_Nation
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Anomaly: Warzone Earth
Anomaly: Warzone Earth is a real-time strategy reversed tower defense video game by 11 bit studios. The game was initially announced in late 2010, and released on April 8, 2011 for Windows and Mac OS X.
https://en.wikipedia.org/wiki/Anomaly:_Warzone_Earth
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Anno: Create A New World
Anno: Create a New World, also known as Dawn of Discovery in North America, is a real-time strategy and city-building game for the Nintendo DS and the Wii (Dawn of Discovery and its expansion, at least, are also available for the PC). It was developed by Keen Games and is published by Ubisoft. It is a spinoff of the well-known Anno series.
https://en.wikipedia.org/wiki/Anno:_Create_A_New_World
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Anno 2205
Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Ubisoft Blue Byte and published by Ubisoft. 2205 is the sixth game of the Anno series, and was released on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the moon.
https://en.wikipedia.org/wiki/Anno_2205
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Anno 2070
Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Ubisoft Blue Byte, and published by Ubisoft. Anno 2070 requires Uplay to operate.
https://en.wikipedia.org/wiki/Anno_2070
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Anno 1701
Anno 1701, also marketed as 1701 A.D., is a real time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the "New World". It is the sequel to Anno 1602 and Anno 1503 and was followed by Anno 1404, which is known in the United States as Dawn of Discovery, Anno 2070, and Anno 2205.
https://en.wikipedia.org/wiki/Anno_1701
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Anno 1602
Anno 1602: Creation of a New World (released as 1602 A.D. in North America and Australia) is a real time strategy and city building video game, developed by Max Design. It was first published in 1998 and is the first game of the Anno series.
https://en.wikipedia.org/wiki/Anno_1602
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Anno 1503
Anno 1503: The New World (known in North America as 1503 A.D.: The New World) is a real-time strategy and city-building video game, part of the Anno series. It is developed by Max Design. It revolves around building and maintaining a 16th-century colony in the New World. It is the sequel to Anno 1602 and the predecessor to Anno 1701. The add-on Treasures, Monsters & Pirates was released in 2004.
https://en.wikipedia.org/wiki/Anno_1503
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Anno 1404
Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.
https://en.wikipedia.org/wiki/Anno_1404
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Ancient Wars: Sparta
Ancient Wars: Sparta (Russian: Войны древности: Спарта) is a 2007 real-time strategy video game for Microsoft Windows, developed by World Forge, published by Playlogic, and distributed by Eidos.
https://en.wikipedia.org/wiki/Ancient_Wars:_Sparta
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The Ancient Art of War at Sea
The Ancient Art of War at Sea is a computer game developed by Brøderbund and released for the Apple Macintosh and MS-DOS IBM in 1987 as a sequel to The Ancient Art of War.
https://en.wikipedia.org/wiki/The_Ancient_Art_of_War_at_Sea
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The Ancient Art of War
The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games.
https://en.wikipedia.org/wiki/The_Ancient_Art_of_War
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American Conquest
American Conquest is a real-time strategy game developed by Ukrainian GSC Game World who is the developer of Cossacks: European Wars; and published by German CDV. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles.
https://en.wikipedia.org/wiki/American_Conquest
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Allegiance (video game)
Allegiance is a multiplayer online game providing a mix of real-time strategy and player piloted space combat gameplay. Initially developed by Microsoft Research, the game was later released under a shared source license in 2004 and is now maintained and developed by volunteers.
https://en.wikipedia.org/wiki/Allegiance_(video_game)
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Aliens Versus Predator: Extinction
Aliens versus Predator: Extinction is a video game released for the PlayStation 2 and Xbox. It is a real-time strategy game in which an Alien hive, a clan of Predators and an elite squad of Colonial Marines fight each other in 21 single-player missions, 7 for each race. Each race has its own characteristics, abilities, weapons, and vehicles. It is the first game in either franchise to be rated Teen.
https://en.wikipedia.org/wiki/Aliens_Versus_Predator:_Extinction
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Alien Legacy
Alien Legacy is a sci-fi strategy game developed by Ybarra Productions, Inc. and published by Sierra On-Line in 1994 for the DOS operating system on the PC.
https://en.wikipedia.org/wiki/Alien_Legacy
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Alfa: Antiterror
Alfa: Antiterror (Russian: Альфа: Антитеррор) is a strategy video game created by Russian developer MiST Land South and published by Game Factory Interactive in Russia on January 20, 2005. In the same year, the North American company Strategy First published the game as well. The story of the game follows a Russian special forces Alpha Group. The player guides the actions of the detachment of an elite squad Alpha Group to fight terrorism. Many jobs in the game are based on historical events.
https://en.wikipedia.org/wiki/Alfa:_Antiterror
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Alexander (video game)
Alexander is a real-time strategy game created by GSC Game World (creators of Cossacks: European Wars and Cossacks II: Napoleonic Wars) and published by Ubisoft, based on the 2004 film of the same name. Its gameplay is akin to that of Cossacks, with elements of the Age of Empires series and Age of Mythology visible.
https://en.wikipedia.org/wiki/Alexander_(video_game)
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AirStrike Defense
AirStrike Defense is an iOS game developed by Indeeo, Inc. and released on February 10, 2010.
https://en.wikipedia.org/wiki/AirStrike_Defense
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AirMech
AirMech is a free-to-play futuristic multiplayer online battle arena video game developed and published by Carbon Games for Microsoft Windows, with Android and VR version in the works. The game is currently in open beta on Windows, and additionally released a version on the Xbox 360, Xbox One and PlayStation 4 under the name AirMech Arena.
https://en.wikipedia.org/wiki/AirMech
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AI War: Fleet Command
AI War: Fleet Command is a real time strategy computer game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. Players go up against two artificial intelligence (AI) opponents that are superior to the player. The objective is to destroy the home planets of both AI opponents.
https://en.wikipedia.org/wiki/AI_War:_Fleet_Command
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Age of Mythology: The Titans
Age of Mythology: The Titans is a real-time strategy computer game expansion pack of Age of Mythology. It was developed by Ensemble Studios and released on September 30, 2003.
https://en.wikipedia.org/wiki/Age_of_Mythology:_The_Titans
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Age of Mythology
Age of Mythology (AoM) is a mythology-based real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.
https://en.wikipedia.org/wiki/Age_of_Mythology
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Age of Empires: The Rise of Rome
Age of Empires: The Rise of Rome Expansion is an Expansion Pack for the history-based real-time strategy game Age of Empires. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires.
https://en.wikipedia.org/wiki/Age_of_Empires:_The_Rise_of_Rome
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Age of Empires Online
Age of Empires Online was a massively multiplayer online real-time strategy game released on August 16, 2011 through digital distribution and optical discs. Based upon the gameplay of the Age of Empires series, it was originally being developed by Robot Entertainment, but on February 24, 2011, it was announced that Gas Powered Games, the creators of Supreme Commander, had taken over production. The game is published by Microsoft.
https://en.wikipedia.org/wiki/Age_of_Empires_Online
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Age of Empires III: The WarChiefs
Age of Empires III: The WarChiefs is the first official expansion pack for the real-time strategy game Age of Empires III. It was announced by Ensemble Studios and Microsoft Game Studios on March 7, 2006. The demo version was released October 4, 2006. The full game for PC was released on October 17, 2006 in the United States. The expansion pack was then bundled with the full game of Age of Empires III, being called Age of Empires III Gold Edition on September 19, 2006. The Mac version was ported over, developed and published by Destineer's MacSoft Games. The full game for Mac was released on June 12, 2007 in the United States. It was followed by a second expansion pack to the original game called Age of Empires III: The Asian Dynasties.
https://en.wikipedia.org/wiki/Age_of_Empires_III:_The_WarChiefs
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Age of Empires III: The Asian Dynasties
Age of Empires III: The Asian Dynasties is the second official expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft Games. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.
https://en.wikipedia.org/wiki/Age_of_Empires_III:_The_Asian_Dynasties
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Age of Empires III
N-Gage April 28, 2009 Windows Mobile April 30, 2009
https://en.wikipedia.org/wiki/Age_of_Empires_III
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Age of Empires II: The Forgotten
Age of Empires II: The Forgotten is the second expansion pack to the 1999 real-time strategy game Age of Empires II: The Age of Kings, and the first new expansion to the game in over a decade. Exclusive to the HD Edition of the game available on Steam, The Forgotten originated as an unofficial modification for the game known as Forgotten Empires. The expansion pack was developed by the team that created the mod with the assistance of Skybox Labs, based in Vancouver. The Forgotten introduces five new civilizations (the Italians, Indians, Slavs, Magyars, and Incas), seven new campaigns, new units, new technologies, new gameplay modes, new maps, improved AI and other tweaks to gameplay.
https://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Forgotten
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Age of Empires II: The Conquerors
Age of Empires II: The Conquerors is the first expansion pack to the 1999 real-time strategy game Age of Empires II: The Age of Kings. The Conquerors is the fourth installment in the Age of Empires series by Microsoft Game Studios and Ensemble Studios. It features five new civilizations (the Aztecs, Mayans, Spanish, Koreans, and Huns), four new campaigns, eleven new units, twenty-six new technologies, new gameplay modes, new maps and different minor tweaks to the gameplay. A second expansion, The Forgotten, was released exclusively on Steam in Fall 2013, over a decade since the release of The Conquerors.
https://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Conquerors
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Age of Empires II
Age of Empires II: The Age of Kings is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006. A Dreamcast port, by Konami, was canceled.
https://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings
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Age of Empires (video game)
Age of Empires (often abbreviated to AoE) is a history-based real-time strategy video game released in 1997. Developed by Ensemble Studios and published by Microsoft. Ensemble was still an independent company, later acquired by Microsoft. The game uses the Genie, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance. It was later ported to Pocket PCs with Windows, resulting in a version very similar to the PC game.
https://en.wikipedia.org/wiki/Age_of_Empires_(video_game)
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Age of Booty
Age of Booty is a downloadable real-time strategy video game created by Certain Affinity and published by Capcom. The game was released October 15, 2008 (2008-10-15) on Xbox Live Arcade, November 13, 2008 (2008-11-13) on PlayStation Network, and March 5, 2009 (2009-03-05) on Windows. Three additional map packs were released on December 4, 2008 at no cost.
https://en.wikipedia.org/wiki/Age_of_Booty
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Act of War: High Treason
Act of War: High Treason (abbreviated as AOW:HT) is an expansion pack for Act of War: Direct Action. It was developed by Eugen Systems and published by Atari. It was released in Europe on March 24, 2006 and in North America on May 30, 2006.
https://en.wikipedia.org/wiki/Act_of_War:_High_Treason
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Act of War: Direct Action
Act of War: Direct Action is a real-time strategy game developed by Eugen Systems and published by Atari, Inc. The game was released in March 2005 and features a detailed story written by Dale Brown, a retired captain of the US Air Force and a bestselling author. An expansion pack called Act of War: High Treason was released on March 2006 in Europe and Australia. The original game and expansion were later released as Act of War: Gold Edition, on 28 September 2007 in Europe. In September 2015 Eugen Systems released Act of Aggression which is considered a spiritual successor to Act of War.
https://en.wikipedia.org/wiki/Act_of_War:_Direct_Action
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Act of Aggression
Act of Aggression is a 2015 real-time strategy game developed by Eugen Systems and published by Focus Home Interactive.
https://en.wikipedia.org/wiki/Act_of_Aggression
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Achron
For the composer, see Joseph Achron.
https://en.wikipedia.org/wiki/Achron
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7th Legion
7th Legion is a real-time strategy computer game for Microsoft Windows, developed by Vision and Epic MegaGames and published by MicroProse in 1997. The game consists of two single-player campaigns and supports multiplayer online games. On February 18, 2014, Tommo Inc. re-released the game on GOG.com, but without multiplayer.
https://en.wikipedia.org/wiki/7th_Legion
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0 A.D. (video game)
0 A.D. is a free, open-source, cross-platform real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 B.C. and A.D. 500. The game is cross-platform, playable on Windows, OS X, and Linux. The game aims to be entirely free and open-source, using the GPL 2+ license for the game engine and the CC BY-SA for the game art.
https://en.wikipedia.org/wiki/0_A.D._(video_game)
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Real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.
https://en.wikipedia.org/wiki/Real-time_strategy
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Random map
In gaming, a random map is a map generated randomly by the computer, usually in strategy games. Random maps are often the core of single and multiplayer gameplay, aside from story based campaigns that are often shipped with the game. Each new game presents an unknown map, providing a new experience to the player, and an even playing field in multiplayer gaming. Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map.
https://en.wikipedia.org/wiki/Random_map
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List of console RTS games
This is a list of released real-time strategy (RTS) games for video game consoles. The list is sorted by game title, console and year of release. This list does not include handheld games and PC games.
https://en.wikipedia.org/wiki/List_of_console_RTS_games
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Chronology of real-time strategy video games
This is a comprehensive index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available.
https://en.wikipedia.org/wiki/Chronology_of_real-time_strategy_video_games
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4X
4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.
https://en.wikipedia.org/wiki/4X